Aria Silverhands said:
I glossed over the artificer class because I had, have, and always will have zero interest in it.
I own the damned book. I've read it, almost cover to cover. I get bored at work and a friend was running an Eberron game, needed players... so I bought it. The setting as a whole is rubbish. There are gems in the rubbish though. Not enough imo, to fix the setting however.
What is so wrong with the setting in your opinion? I'm really interested to see what you see as so unrealistic (...) or bad about it. I can see magic being so common (low level magic at least) as the main thing for your dislikes.
What I like about Eberron is :
-The concept of a world split in different nations after a century of war. This war ended just two years ago, so you can feel the conflict, people holding grudges, waiting for a chance to have revenge, other people who lost everything and now are searching a place in the world.
-High level NPCs being very, very rare. It's something that I heavily disliked from FR, but I didn't try to fix. The major of a random town being a level 7 character is a bit silly, but fitting at the FR setting, but I prefer the Eberron approach. PCs get all the spotlight. I make sure they realize about that.
-The new races and new concepts, especially the Warforged and the Changeling. Aerenal Elves got some love from my side too, since I have never been too fond of Elves (Ok, I lie, I like Drows and their impossible and surreal, yet exciting, society).
-Alignments and people. That's something I was already doing at my FR campaign, but Eberron gives more specific details and examples. Having the high priest of [Good God] as a corrupt and evil being is something that I really like for my campaigns. My players' characters are about to meet a Mindflayer Erudite and his half-Vampire apprentice. Both are neutral aligned NPCs, but willing to help people instead of eat their brains or drink their blood.
-The concept of magic as something more common and how it helped the advancement of society (technology). Trains, planes and artificial lights at night. Just lovely.
-Sharn.
And so on!
I admit there are some things that I don't use much, like Dragonmarks and houses overall. My players don't make much use of the Dragonmark houses services (some exceptions there and there) and probably my campaign is too Breland-centered, but well, with 4e I will be placing them somewhere else...
So I vote
no. I'm very happy with Eberron and I think I will be using this setting for a long, long time.