Aria Silverhands
First Post
I just like gorram. It's cool. 
Why I don't Like Eberron
1. It's poodoo.
2. It's a melting pot of everything D&D. In unreasonable ways. It's like they tried to take every splatbook, every monster manual, and every monster and race out of those books and cram them all into one setting. Along with steamcrunk.
3. It's disjointed. Even though it's a melting pot, it's more like a um... mixing pot where the oil and water are missing the emulsifier or whatever it is that's used to blend the elements together.
4. It wasn't created to be unique or have a specific theme. It was created specifically for a silly contest. Something as important as a campaign setting should be more than just something you throw together. It should have meaning to the builder. It should make sense overall. It shouldn't feel like a patchwork quilt from different D&D sources. Unles of course it specifically is a patchwork through planar tears in the barriers between primes and other stuff...
It just irks me that it's a for profit campaign setting, rather than the creator's homebrew that was good enough to be professionally published. Sure, it's an irrational thing to dislike about Eberron, but it wouldn't be irrational if I was rational about it. I didn't even enter the thing. I knew my setting would never be chosen based on the guidelines for it.
So there's why I dislike Eberron as a whole. Like I said before, there are gems buried in the refuse, but all the shiny in the world doesn't change Eberron for what it is, imo.

Why I don't Like Eberron
1. It's poodoo.
2. It's a melting pot of everything D&D. In unreasonable ways. It's like they tried to take every splatbook, every monster manual, and every monster and race out of those books and cram them all into one setting. Along with steamcrunk.
3. It's disjointed. Even though it's a melting pot, it's more like a um... mixing pot where the oil and water are missing the emulsifier or whatever it is that's used to blend the elements together.
4. It wasn't created to be unique or have a specific theme. It was created specifically for a silly contest. Something as important as a campaign setting should be more than just something you throw together. It should have meaning to the builder. It should make sense overall. It shouldn't feel like a patchwork quilt from different D&D sources. Unles of course it specifically is a patchwork through planar tears in the barriers between primes and other stuff...
It just irks me that it's a for profit campaign setting, rather than the creator's homebrew that was good enough to be professionally published. Sure, it's an irrational thing to dislike about Eberron, but it wouldn't be irrational if I was rational about it. I didn't even enter the thing. I knew my setting would never be chosen based on the guidelines for it.
So there's why I dislike Eberron as a whole. Like I said before, there are gems buried in the refuse, but all the shiny in the world doesn't change Eberron for what it is, imo.