Vegepygmy said:Only 20 percent? Hmph. The DMG suggests that 50 percent of NPCs should be evil. I don't think you're as cynical about human society as you think!![]()
reanjr said:Wow, are people really that cynical? I wouldn't expect more than 33% evil (probably a bit less, more neutral than good or evil).
SRD said:"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.
Henrix said:My old landlord would have detected as evil.
frankthedm said:I slightly disagree on this. The fact the person has an evil aura is evidence of their crimes.
Every D&D game I've played in or run has used alignments. Sometimes it's been more lax than others, but it's always been there. In our OA games, the focus was more on Law v. Chaos, but it was still in use quite a bit.ColonelHardisson said:I've played D&D for over 26 years now, and I've never run across a DM that doesn't use alignment. It doesn't seem broken or silly to any of us, and enriches our games.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.