danzig138
Explorer
That's the best atonement I've seen suggested for an overly free-handed use of Detect Evil.FalcWP said:Maybe have his deity revoke his ability to detect evil until he learns to recognize true evil without it?
That's the best atonement I've seen suggested for an overly free-handed use of Detect Evil.FalcWP said:Maybe have his deity revoke his ability to detect evil until he learns to recognize true evil without it?
rom90125 said:There are times I don't want the PCs to know the alignment of a NPC, especially if the alignment in question is evil.
It seems in this example, you focused on the "killing others" but ignored the "hurting, oppressing" part. This goes back to the bar keep who maybe smacks his staff around a bit. Maybe he's just tyrannical in boss status. Doesn't hurt them but oppresses them - bad hours, ill wages, etc. Evil? Possibly. Smite worthy? Probably not. Quite probably not even criminal investigation or charge worthy.RangerWickett said:And consider carefully before you go saying that this would itself be evil. If 'evil' means that you're a killer (which the D&D core rules description of alignment seems to suggest), then this method is similar to either good police work (to find criminals and punish them), or psychological examination (to find potential criminals and rehabilitate them before they hurt someone). And that's something we can all get behind.
Sejs said:The first is the fact that you can (particularly in the case of lawful or neutral evil) have an evil aura without actually have comitted anything that would qualify as a crime; you could just be a majorly selfish dick and waltz off with those alignments.
FalcWP said:2) Since detect evil doesn't tell you what a person has done, a Paladin probably cannot act on just the detect evil ability, unless he has a code of conduct which requires neither a fair trial nor witnessing the crime prior to execution. So, if a Paladin just attacks a person based solely on an evil alignment, it may be enough to strip him of his Paladin powers, or could at least earn him a stern warning. Maybe have his deity revoke his ability to detect evil until he learns to recognize true evil without it?
gizmo33 said:Anyone, with enough twisting and turning, and make the alignment system work in their game. I'm just not sure why they want to.
gizmo33 said:IMO, if a campaign world were to approximate human nature, than even the most progressive societies would develop a "detect evil" radar gun and use it to fine people for being evil. When people disagree with that, I can hardly believe that we live on the same planet.
As pointed out earlier in this thread, an evil aura doesn't say what bad things the person has done. The spell will detect a depraved serial killer who eats babies every night for dinner, but it will also detect an ordinary merchant who misleads his customers on occasion. The latter will be far more common. It would take an awful lot of resources to cast divinations on every cruel-hearted person in the world, just to find the minority who have committed crimes worthy of punishment.RangerWickett said:So here's the question. If a society has access to detect evil spells, such that most any accusation of "he's evil" can be corroborated without too much trouble, why would the society not punish people for being evil?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.