That is certainly how you wrapped it, or rather how you started it, but by your second post you were no longer talking about trolls but rather about your players.ThomasBJJ said:
As for me coming on this board to riducule my players as one poster put it, you must have gotten the wrong impression of my posts. I was asking if it was far out of character for trolls to fight defensively.
And you do not have a problem with them judging your choices.ThomasBJJ said:
Most of the replies thought it was reasonable.
and chose to ignore it and so far the only reasons given are that it made good tactical sense.ThomasBJJ said:
Yes I did read the MM where it states that trolls generally attack fearlessly.
ThomasBJJ said:
So thanks for you post petrosian or whatever, but try to tone down the condecention in your future posts. Its not for you to judge my game or wether I'm a good dm or not.
If my players decide to take their characters somewhere that they know will be too tough for them I tend not to pull my punches for long. I'll give them a chance to realise that the place is indeed too hard for them and withdraw, but if they don't take the hint then so be it.
Macbrea said:Note that it is a ranged touch attack from one square away that doesn't provoke the AoO. Now, as to wether a CDG can be done with a ranged weapon the answer is yes from one square away.
Aven said:I agree with petrosian, on most accounts. I really don't understad the accolades people were tossing about for having a troll fight defensively. Having some sort of human (or other race that fears death) opponenet do this and every other dastardly trick you could come up with would be lauadable, but not with creatures that would consider being ground into a fine red mist a temporary inconvience. Anyone remember the 2E monster manual? I recall something like "When trolls fight for dominance within the tribe, the winner would rip the loser's head off and throw it as far off a cliff as he could, leaving the loser to sit about and stew while a new one grows back...."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.