As long as you're not insulting about it, your opinion of game systems is as valid as anyone else's, except those who treat systems like religions. "THIS is the ONE, TRUE RPG system!" is idiotic at best.
Personally, my favorite system is HERO, but I'm also the first to admit its not perfect- it takes a LOT of time to design a PC or run certain combats. Still, its unequalled in flexibility of modelling PC types, and its ideal for genre-mixing or genre-crossing.
Mutants & Mastermind is, to me, the bridge between D20 and HERO (with a bit of Marvel thrown in). As such, its running a close second to HERO on my list.
D20 is a great system, and is my 3rd favorite, all time (I also enjoyed 1st and 2nd as well). Flexible, clear...a lot of good thinking went into it. My main problem with it is it has GURPS-itis: everyone is making a D20 version of their game (good or bad) and as such, D20 games are eating up shelf space that (IMHO) should go to far better games. I initially thought D20 proliferation would make it easier for me to get my stick-in-the-mud players to explore alternative genres, but they aren't just D20 snobs, they're D&D snobs. (When I say "snob" here, I must explain that, in all fairness, I'm also including players who don't have much free time to learn new systems.)
(Personal honorable mentions to Godlike, Space 1889, Deadlands, Traveller, Shadowrun, Earthdawn, Talisantha, Paranoia, Alternity, Universe, RIFTS and Spaceship Zero for either good systems or innovative settings or both...)
GURPS, however doesn't really stand up to its name. I used to game with some guys who were playtesters for SJG, so I played a LOT of GURPS- enough to buy a book for my own convenience. Because of that, I noticed the system was inconsistent across certain settings or genres, something I found quite dissapointing.
Personally, my favorite system is HERO, but I'm also the first to admit its not perfect- it takes a LOT of time to design a PC or run certain combats. Still, its unequalled in flexibility of modelling PC types, and its ideal for genre-mixing or genre-crossing.
Mutants & Mastermind is, to me, the bridge between D20 and HERO (with a bit of Marvel thrown in). As such, its running a close second to HERO on my list.
D20 is a great system, and is my 3rd favorite, all time (I also enjoyed 1st and 2nd as well). Flexible, clear...a lot of good thinking went into it. My main problem with it is it has GURPS-itis: everyone is making a D20 version of their game (good or bad) and as such, D20 games are eating up shelf space that (IMHO) should go to far better games. I initially thought D20 proliferation would make it easier for me to get my stick-in-the-mud players to explore alternative genres, but they aren't just D20 snobs, they're D&D snobs. (When I say "snob" here, I must explain that, in all fairness, I'm also including players who don't have much free time to learn new systems.)
(Personal honorable mentions to Godlike, Space 1889, Deadlands, Traveller, Shadowrun, Earthdawn, Talisantha, Paranoia, Alternity, Universe, RIFTS and Spaceship Zero for either good systems or innovative settings or both...)
GURPS, however doesn't really stand up to its name. I used to game with some guys who were playtesters for SJG, so I played a LOT of GURPS- enough to buy a book for my own convenience. Because of that, I noticed the system was inconsistent across certain settings or genres, something I found quite dissapointing.