There are bigger issues for martial classes than some are noting. If someone played a Barbarian who used original Polearm Master and Sentinel together to act as a defender for weaker party members by hitting an enemy as it closed range and stopping its movement, their character doesn’t exist in Level Up, due to feat changes. They can now eat an enemy’s reaction, instead, so the feats they used to rely on to perform don’t exist in the same form. Same with a fighter built around optimized nova rounds with Great Weapon Master.
A Wizard focused on shutting down enemy spellcasters with counterspell loses their effectiveness. There are a lot of examples of how O5E builds “don’t work” anymore with the new rule set.
That’s fine since the two are different rule sets, and you can totally use Level Up to run a module written for D&D, but no, you can’t really play D&D classes with Level Up classes since they won’t work the way they used to.
Others noted, it’s a lot like Pathfinder, but more extreme, since Pathfinder did not change many basic mechanics from 3.5, it just added new ones. Level Up also changes basic mechanics. Critical Hits work differently. There’s universal maneuvers like Press The Attack that used to be the realm of dedicated class features.
It’s a bigger shift than Pathfinder was from 3.5. It wasn’t a good idea to try to play 3.5 classes alongside Pathfinder classes, and it really really doesn’t work for Level Up. Adventure compatibility seems solid, but rules compatibility by definition doesn’t exist because it’s a different rule set. Obviously classes built around a different rule set can’t work around classes designed around a new one, and vice-versa.
A Wizard focused on shutting down enemy spellcasters with counterspell loses their effectiveness. There are a lot of examples of how O5E builds “don’t work” anymore with the new rule set.
That’s fine since the two are different rule sets, and you can totally use Level Up to run a module written for D&D, but no, you can’t really play D&D classes with Level Up classes since they won’t work the way they used to.
Others noted, it’s a lot like Pathfinder, but more extreme, since Pathfinder did not change many basic mechanics from 3.5, it just added new ones. Level Up also changes basic mechanics. Critical Hits work differently. There’s universal maneuvers like Press The Attack that used to be the realm of dedicated class features.
It’s a bigger shift than Pathfinder was from 3.5. It wasn’t a good idea to try to play 3.5 classes alongside Pathfinder classes, and it really really doesn’t work for Level Up. Adventure compatibility seems solid, but rules compatibility by definition doesn’t exist because it’s a different rule set. Obviously classes built around a different rule set can’t work around classes designed around a new one, and vice-versa.