Philotomy Jurament
First Post
Debatable, I suppose. I think the earlier editions were much less deliberate about it, though. That is, there might be an assumption that a 4th level Fighter will have a magic weapon, but I don't think it was built into the system in the same way.Psion said:Contrasting it with 2e and before, I disagree. IME, the assumptions on the average provide for less magic than before.
I didn't mean to imply that the rules should neglect to nail down an average, or establish a guideline. I think its possible to provide a guideline without the built-in assumption of magic. The guideline is based on the character's abilities, separate from items/possessions. Then the DM makes the call on how much magic (especially in the form of items) is available in his campaign.As for it being a "hassle", I think its far more a hassle to operate within a system that does NOT nail down an average. If you have a standard that you know you are above or below, you can be aware of that fact and compensate for it. If there is no standard, you never really have a good idea before hand without some trial-and-error. THAT is, if anything, a hassle.
D20 has generally balanced rules that quantify everything; they work well and consistently, and that's great if they're modeling exactly what you want. I like a little more leeway as a DM, and for tinkering, I think it's easier to adjust by adding than to deconstruct/subtract. No biggee, just different tastes, IMO.