Pregens are great for one shots. In addition, i have used them for (hopefully) long term campaigns where I was worried that the players really did not know the system or in a game that had a very specific sort of setting/story.
I think a good balance might be (assuming the players know the system but not the setting) to hand out pregenerated backgrounds and let them create the character around the background. Make them generic enough that the player can play whatever race/class combo that makes sense (but you can still curb things in whatever general direction you want). Like in SL, you could have opne character whose background amounts to "rat men detroyed you village" and another who was "raised in the wilds by one of the Incarnate. Either case present any number of PC possibilities, but when you throw the slitheren villains or druid based adventure out, their is a definite link.
Has anyone ever ran it this way? Did it work? At this point, for me, it is all conjecture. (although I may try it for a DS game)
I think a good balance might be (assuming the players know the system but not the setting) to hand out pregenerated backgrounds and let them create the character around the background. Make them generic enough that the player can play whatever race/class combo that makes sense (but you can still curb things in whatever general direction you want). Like in SL, you could have opne character whose background amounts to "rat men detroyed you village" and another who was "raised in the wilds by one of the Incarnate. Either case present any number of PC possibilities, but when you throw the slitheren villains or druid based adventure out, their is a definite link.
Has anyone ever ran it this way? Did it work? At this point, for me, it is all conjecture. (although I may try it for a DS game)