Is mobility weak compared to other feats?

Is mobility weak compared to other feats?

  • Yes

    Votes: 18 21.4%
  • No

    Votes: 66 78.6%

Since nobody's mentioned it yet, if you use Complete Warrior Tactical Feats, it's a prerequisite for Elusive Target. And that makes nearly any feat worthwhile.
 

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Barbarian Rogue with Spring Attack still uses Tumble... he wants to avoid pesky full attack actions. Tumble helps against AoOs by other guys around.
 

I love mobility - in the game I play in, we tend to fight a lot of large or bigger monsters - being able to approach or charge with a good AC against his attack is very useful indeed - and I play a fighter, so I can't tumble.

It was especially useful against the two hydras. I took twenty-four attacks of opportunity saving a team-mate. I wouldn't be alive except for that feat.
 

Even when I have a character with Tumble (and I have taken it often even as a cross-class skill), I always prefer not to have to use it at all, in the sense that I try to move only if I don't provoke AoOs - eventually withdrawing or takinf 5ft step - or otherwise don't move yet until there is a safe path.

When it is really necessary to Tumble, I do it and hope the skill it saves me, like a "parachute".

Mobility is like having a "second parachute" for those times when the first one doesn't open... Clearly if you have high ranks on Tumble, taking this feat means you really want to be careful with prudence. But if you couldn't afford high ranks, perhaps because it's not a class skill for you, it can help quite a lot.

About Dodge: +1 vs a single enemy is not a bomb, but every stacking increase to AC is IMHO always welcome. I don't think it's so annoying to "choose" the target every action, more or less it's always the enemy you are attacking yourself at the moment and the DM can assume that UNLESS the player specifies otherwise; when you are not attacking anyone, it is usually the closest enemy who is attacking you, or the last enemy you attacked, or the one you are e.g. tumbling away from...
 


In most cases Mobility is just taken to get up to Spring Attack. In my opinion, Mobility is the Tumble skill for the classes that don't have Tumble as a class skill or those who wear heavy armor. If there is an enemy spellcaster behind the major melee mobility is of great use to hustle through the enemy lines to get into melee combat with the spellcaster. All too often I've seen people ignore the spellcaster all because they don't want to suffer multiple attacks of opportunity just trying to get to the spellcaster. Let's say you've got a warrior with Full Plate, a Large Steel Shield, a Dex of 12, the dodge and the mobility feats. Not all that hard to get at a fairly low level. Now, he's in that situation with the spellcaster hiding behind some gnolls. His normal AC is going to be 21 in normal combat. Fairly hard for the Gnolls to hit. When he goes through the melee to get to the spellcaster he'll take some hits from the gnolls but he'll have an AC of 25 against most attackers and a 26 vs one target because of his dodge feat. Essentially the Gnolls will have to roll natural 20's to hit him. If the Gnolls were Trolls (or Giants) and the warrior in question were a dwarf you'd look at the Trolls trying to hit AC 29 or 30 (from the Dodge). All that, without magical armor.

Yeah, I think it is pretty darn useful.
 

Darklone said:
Sadly Mobility does not help against readied actions ... ;)
True, but if you can anticipate who is Readying, then avoid that opponent. Move through opponents that have already attacked or performed an action on their turns.
 

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