Ridley's Cohort said:
#1 and #2 are sufficiently problematic
If you spread your levels evenly, yes.
If you're a sorcerer with a bit of healing, you're OK. If you're a Priest with the ability to cast Identify, you're also OK.
Similarly, Paladin/Fighter works out great if there are only a few Fighter levels to augment the Paladin's feat-starved abilities with those feats.
Paladin/Cleric outright sucks
Again, if the levels are even.
Similar story for the Monk.
I disagree. Monk multiclasses well with the Rogue for instance.
No, not every multiclass combination will be optimal. But then you have to ask, should every multiclass combination be perfectly equal? If the purpose and application of two classes are totally divergent (Fighter + Wizard), shouldn't you expect trouble combining the two of them?
A Bard5/Rog5 is going to synergize much more than a Ftr5/Wiz5. Yes. I agree.
So?
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The multiclass options presented in 2e (and by that I mean even leveling [as far as the unequal XP levels would allow] accross several classes) don't exist in 3e. And I think that is altogether a
good thing.
As is the human-only dual classing, which I never did spend enough time with to work out wether it was good or not.
Instead of those two, 3e created a very good system for Base-class Dim-sum. A little Fighter for some melee prowess and HP, a little Rogue for trapfinding and SA, and the rest bard for spells and skills. This option did not exist in 2e.
1e grognards (Casts
Summon diaglo IV) can chime in if the same was true in OD&D.
But the option now exists in 3e. As does something similar to even leveling, which is the PrC route in which case the PrC contains elements of both classes, but not the full power of either. And that is also a good thing. Otherwise you'd end up with Gestalting instead of Multiclassing.