The_Gneech said:
In a world with a saner power-level spread, sure it doesn't make sense for a ftr 9/wiz 1 wizard to cast as powerful a magic missile as a wiz 10 -- but in D&D, if you're fighting CR 10 monsters, a first level mm isn't going to hurt them!
Don't take this as an attack, please. Because earlier I felt like I got nailed for posting in this thread when really all I was trying to do is compromise.
Anyway, as an honest question I might ask: What business does the fighter 9/wizard 1 have casting magic missle? I mean, I agree that your character concet with the EK about a mostly melee guy who occasionally casts a spell is a neat one. but if a fighter 9 level dips for one level, it shouldn't be for the damaging spells! At least, not in my mind.
I understand your point. At ECL 1, 1st level MM is a legitimate spell. At ECL 10, 1st level MM is more like a nonlethal damage spell than a legitimate attack! I gert it, and I certainly agree with it.
But to me that goes back to a flaw in the character design and not a flaw in the system. If a character wants to have powerful spells, then they should be taking feats like Practised Spellcaster. [Although in the fighter 9/wizard 1 I think even Practised Spellcaster would be a waste!]
I like the fact that the game rules inherently make it a bad deal to try and be a good fighter and a good caster at the same time. If you want that, play Gestalt! The rules the way they are force spellcasters to be spellcasters, skill jockeys to be skill jockeys, and warriors to be warriors. And personally, I think that's the right way to go. I can see no reason that a character must be good at two divergent paths - except that it'd be "cool." But if coolness is what you want, play a gestalt campaign. Anyone can get what they want in a Gestalt campaign.
On a side note, why is nobody talking about how the skill jockey gets hosed by multiclassing with fighter or spellcaster? I mean, say a human rogue has INT 16. In fact, lets make it even better and make her be exalted with Nymph's Kiss at first level. So that rogue is getting 8+3+1+1 skill points per level. 13 skill points! But say the character wants to multiclass evenly with spellcaster. so for half the levels they are getting 2+3+1+1 = 7 skill points. So every level 6 of their skills lose out. [Assuming one rank in each skill, of course.] Sure, spellcasting might be able to give temp bonuses on abilities. So there's a +2 or +4 for the duration of the spell. But they can't always depend on magic to boost their skills. It works some of the time, but as the cahracter increases in levels magic just can't make up for the lost skill points! So why aren't people complaining that the skill jockeys get hosed?
My point in the side note is that I personally think people should pick their avenue and multiclass within it well. If you want to be a melee guy, be a melee guy. If you want to level dip a bit with spells, then pick spells wisely. If you are a skill jockey, level dip in classes in which the spells/class abilities will help make up for the skill points you lost. Etc, etc, etc.
In the end, though, I do not believe all character ideas are created equal. Some are feasible, some aren't. And i don't see that as a nescessarily bad thing.