TwoSix
Everyone's literal second-favorite poster
But that's, literally, the definition.Just because the dragon isn't speaking doesn't mean it's a dumb beast.
But that's, literally, the definition.Just because the dragon isn't speaking doesn't mean it's a dumb beast.
That is great .... for you. Which is why, despite you being manifestly wrong (IMO), I do not go to your house, slap the dice out of your hand, pee on your table, and demand that you play Champions instead.
Aragorn was the pinnacle of what a PC who was not a 1st age elf who lived in heaven for thousands of years, absorbing that power, could achieve. If D&D PCs ended up in Middle Earth, they would be on par with Aragorn and have to flee the Balrog no matter what their level is.That depends, doesn't it? D&D characters who aren't powerful enough who try to stab the balrog to death will die in droves (with their players, hopefully, becoming the wiser). Aragorn can credibly be built as an 8th-10th level character. Running from a balrog/balor is the smart move on his part even in D&D.
Also, a Balrog of Morgoth is much scarier than D&D’s Balor.That depends, doesn't it? D&D characters who aren't powerful enough who try to stab the balrog to death will die in droves (with their players, hopefully, becoming the wiser). Aragorn can credibly be built as an 8th-10th level character. Running from a balrog/balor is the smart move on his part even in D&D.
He's actually manifestly right in a factual way. The DMG says very specifically that the PCs become superheroes, fight avatars of gods, and shake the world with their exploits. Read page 37 of the DMG, the 17-20th level portion.
You can play things your way, though, which is why we don't go to your house and slap the dice out of your hand, pee on your table and demand that you play D&D the way it is written.
I also think that "super heroism" is partly about class choices. Warlocks feel like superheroes to me from very early levels relative to Champion fighters and Berserker barbarians.Notice, however, that also means D&D players who don't want to play superheroes don't have to stop at 3rd level either as flamestrike suggests either. There's a shitload of range here without everybody just talking extremes and wondering why we can't meet in the middle.
I would start with what I hope is a banal observation; as the 500 lb gorilla in the FRPG market, D&D means different things to different people. So for someone (like you) to say that this is what D&D is (your emphasis) can be downright obnoxious to people who play a different way. What, are you saying that, since I don't play in the same way that you do, I am not playing "real D&D?" I certainly hope not, because I am not about to let you come into my house and pee on my table.
I hope you realize you're getting a lot of pushback because you're simultaneously asserting that D&D is a big tent with room for lots of play styles AND that your style of play is morally superior. It's not a good look.Again- some people like pure, escapist, fantasy, devoid of real consequence where you don't fear the Balrogs; you just kill 'em and take their stuff on the way to deciding what powers you get when you level up. That's cool! But try to refrain from telling everyone else that they are playing it wrong if they don't feel like using the D&D rules to emulate Marvel FASERIP.
Aragorn was the pinnacle of what a PC who was not a 1st age elf who lived in heaven for thousands of years, absorbing that power, could achieve.
I hope you realize you're getting a lot of pushback because you're simultaneously asserting that D&D is a big tent with room for lots of play styles AND that your style of play is morally superior. It's not a good look.
That is great .... for you. Which is why, despite you being manifestly wrong (IMO), I do not go to your house, slap the dice out of your hand, pee on your table, and demand that you play Champions instead.