Is piracy a serious issue for game developers?

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Yes.. and No.. and It depends.

Your freindly neighborhood Google will also turn up RPGnow and Drivethru.com quite often.

Software piracy is not really any different than any other stealing...its just easier to do and easier to get away with. Meaning more people are willing to do it.

So, as usual when things get stolen, two things happen:

Some stuff sky-rockets in price to offset the loss of profits via the wallets of the legal folks.
Some stuff drops both in price and quality, developers figuring you should be willing to pay a couple bucks for a PDF even if its just to find out what is in it.
Some stuff ignores piracy and continues to march on. {usually producers without a need to maintian income from a particular line}

There have been other threads here where much more intelligent people than me, with background in econmics, can speak more to the profit/loss point.

I think the biggest impact is on the game at large, as ripples of the first two options start diminishing what is legally affordable and worth it. This drives away new players {see threads on the cost of the 3.5 PHB when it came out...or the dozens of $1.00 PDFs on RPGNow...}

Piracy is just plain bad form.
Hopefully your question here, in a forum well known for attendance by many publishers of gaming material.. the very folks who are taking a hit from this activity, is truely meant to seek knowledge.. instead of starting a 'discussion' of the most base sort.

If you want to see an impact on the gaming community at large, convince the pirates that buying the material will mean more and better material down the road.

If you want ready, quick reference the the PHB/DMG, etc... buy E-Tools. The data sets come with the full book in help format :)
{just no page numbers :( }

Cardinal.. agreed. Hopefully this doesn't go that way. :(
 
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My question had absolutely no intentions of starting this into a name-calling contest, a rehashing of facts, or in any other way bring about in-fighting. I just genuinely wanted to know your opinions on the matter, and if there were any statistics relevant to this exact area.
 


While a corportation like Habro may be slightly affected by internet piracy it is the smaller companies and PDF publishers, as Morrus mentioned, that are most negatively harmed by illegal downloads.

Look at it this way. 1,000 people download an illegal PDF of the latest D&D hardcover that has sales of 25,000. Those same 1,000 people download an illegal copy of one of my latest PDFs that has sales of 50.

Who do you think feels the greater loss in potential sales?
 



I have Bearshare. I use it from time to time to find music files, or hard-to-find software. I'm using it right now to get a data modeling software, but it's taking a while since so few people have it.

On a previous hard drive, I had about a gigabyte of pirated D&D books. If you look, you can find all kinds of stuff. By and large, it's WoTC's stuff, and you can find 2nd edition books as well as mostly 3rd edition stuff. The amount of 3rd party stuff that one might find is really, really small. And oddly enough, I don't recall ever finding any .pdfs on there.

That hard drive crashed, and I haven't had any desire to go back and get any of that stuff. I still prefer having the book over the scanned version. I did end up buying Complete Warrior after downloading it, because I just thought it was so good. So, that's at least one instance of someone buying a product after they'd downloaded it.

But I can certainly understand *why* people download stuff off places like Bearshare. What I'll never understand is why people take the time to scan an entire freaking book into .pdf to make it available on something like Bearshare. Why are some people so devoted towards being evil?
 

der_kluge said:
What I'll never understand is why people take the time to scan an entire freaking book into .pdf to make it available on something like Bearshare. Why are some people so devoted towards being evil?

That's a really good question. It must be quite some work to do that in a decent fashion.

Anyways, it's really hard to say, whether piracy has any effect on the market. I would guess that the effects are only minor, tho. Hey, maybe they even have a positive effect, by spreading the books they might turn more people into rpgers and some of those will surely buy the books. :p

Bye
Thanee
 


der_kluge said:
But I can certainly understand *why* people download stuff off places like Bearshare. What I'll never understand is why people take the time to scan an entire freaking book into .pdf to make it available on something like Bearshare. Why are some people so devoted towards being evil?

In their eyes, what they are doing is not evil-- as far as they are concerned, they are doing a public service. After all, if people like them hadn't taken the time and effort to scan those books in, people like you wouldn't have been able to download them.

The vast majority of people who use p2p services to download media do not consider their activities theft; if they did, they wouldn't be doing so in the first place. You should hear the rationalizations that real thieves use to defend their activities and define them as anything but theft.

The people who consider sharing copyrighted material to be wrong-- but do it anyway-- are not the people who scan books and make them available for download. They download what they want, and they may even allow others to download it from them, but they certainly aren't going to put any effort into making new books available.
 

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