d20 modern classes are too generic? I can see where you might think so. I think of it like this: the base classes, just by virtue of being relatively undefined, allow for greater flexibility and character customization. The prestige classes are available for a more tightly defined character.
A year from now, I'll bet the meat of the d20 modern rules are OGL. Then things get interesting...every time a studio releases a movie, they could hire a couple of us unemployed nerds and have us write up a mini-game --- say, Blade RPG or Buckaroo Banzai RPG or Jackie Chan RPG.
Hey, there's a thought --- modern-day Hong Kong action d20 rules (written by Robin Laws). New rules for kung fu moves and holding your gun sideways. +2 dove bonuses (when doves fly away, something cool is about to happen). Are you reading this, Erik Mona? There's a Polyhedron issue for you --- Hong Kong Action d20 by Robin Laws.
I've started a Polyhedron wish list over in the d20 section --- come on over and brainstorm with me.
A year from now, I'll bet the meat of the d20 modern rules are OGL. Then things get interesting...every time a studio releases a movie, they could hire a couple of us unemployed nerds and have us write up a mini-game --- say, Blade RPG or Buckaroo Banzai RPG or Jackie Chan RPG.
Hey, there's a thought --- modern-day Hong Kong action d20 rules (written by Robin Laws). New rules for kung fu moves and holding your gun sideways. +2 dove bonuses (when doves fly away, something cool is about to happen). Are you reading this, Erik Mona? There's a Polyhedron issue for you --- Hong Kong Action d20 by Robin Laws.
I've started a Polyhedron wish list over in the d20 section --- come on over and brainstorm with me.