I respectfully disagree. IMO the rogue is problematic in that they often spend much of their time engaged in solos while the rest of the party twiddles their fingers, waiting for success or a fight.
It's a lot like the netrunner from Cyberpunk. From a teamwork perspective - vital in that almost any job was going to need some form of hacking to enable success. Horrible from a game design perspective in that any activity core to a netrunner's skillset was exclusively theirs and the rest of the table might as well break out a boardgame or videogame.
Almost all of the rogue's core competencies require the absence of the rest of the party. They need darkness and quiet to be stealthy, they need room to work when disabling traps, they're better off without the dumpstat CHA teammates present when working the mark.
It's a lot like the netrunner from Cyberpunk. From a teamwork perspective - vital in that almost any job was going to need some form of hacking to enable success. Horrible from a game design perspective in that any activity core to a netrunner's skillset was exclusively theirs and the rest of the table might as well break out a boardgame or videogame.
Almost all of the rogue's core competencies require the absence of the rest of the party. They need darkness and quiet to be stealthy, they need room to work when disabling traps, they're better off without the dumpstat CHA teammates present when working the mark.