Bedrockgames
I post in the voice of Christopher Walken
He's clarifying how [MENTION=42582]pemerton[/MENTION] is using "literary" in the context of this thread.
I am seriously not following any of this.
He's clarifying how [MENTION=42582]pemerton[/MENTION] is using "literary" in the context of this thread.
I am seriously not following any of this.
Sorry, but, which part aren't you following? I thought I was pretty clear in my definitions.
That triggers the following thoughts (I'm not challenging your statement; I'm riffing off of it because it made me think...)Then again, no, I don't see RPG's as anything remotely like anything other than a (somewhat complicated) game. That's all they are. I could have a great time playing Euchre for three hours as well. And, part of playing an RPG is the performance aspect of it. Performance is a big part - whether it's the art for my virtual tabletop game, or selecting a decent soundtrack to go with the session, or my own personal performance, it's all important to the experience.
You seem fairly outraged by my posts in this thread, but I didn't compare anyone's game to movies with terrible actors or unpunctuated writing.That said, yes, TTRPGs can be played without performance, in the same way that a novel can be written without punctuation, or a dramatic movie can cast only terrible actors. That doesn't mean that a person would reasonably say that punctuation isn't reasonably important to writing, or that acting isn't reasonably important to film.
I'm playing my character. I'm exploring the tower of the mysterious, probably sinister, possibly deceased great master Evard. And in a chamber I find old letters which seem to have been written by my mother as a child, acknolwedging Evard as her father. What do I do?
That situation is intense because of the pressure it puts on me as my character. I don't need to enjoy someone else performing the tension (through acting, lighting, staging) - I'm experiencing it! I don't need the GM to persuade me that I should care about this situation - I bring that with me in my conception of, and play of, my character!
You seem fairly outraged by my posts in this thread, but I didn't compare anyone's game to movies with terrible actors or unpunctuated writing.
Which appears to be what you're doing here.
What makes a movie with terrible acting suck is that a movie is, to a significant extent, constituted by its acting. But what about RPGing demands thespianism?
I'm playing my character. I'm exploring the tower of the mysterious, probably sinister, possibly deceased great master Evard. And in a chamber I find old letters which seem to have been written by my mother as a child, acknolwedging Evard as her father. What do I do?
That situation is intense because of the pressure it puts on me as my character. I don't need to enjoy someone else performing the tension (through acting, lighting, staging) - I'm experiencing it! I don't need the GM to persuade me that I should care about this situation - I bring that with me in my conception of, and play of, my character!
Question... Do you agree that for others the delivery of this information would be paramount to the intensity they feel around it or whether they even feel inclined to engage with it? You're extrapolating what is intrinsic for YOU to participate in/enjoy a rpg... but without acting, lighting, staging, description, etc... the game wouldn't even grab the interest others who play... for them this is intrinsic to the expereince of a roleplaying game. I can honestly say I would have never continued playing rpg's if my first DM had relayed only the absolute minimum of necessary information in a monotone voice with no theatrics. For me, at least a minimum of that is necessary for a roleplaying game.