Maxperson
Morkus from Orkus
No one is arguing for dull descriptions. The fact that situations must be described has also been noted in the OP and elsewhere. None of this suggests to me, however, that descriptions of content in an RPG must be of a literary quality for the players to be interested in the game's premise and situations, which is, I think, a common goal of RPG play.
If you aren't arguing for dull descriptions, then you are acknowledging that the narrative can have better or worse quality, and you are choosing better. Can people go overboard with descriptions? Sure. Does that mean that quality descriptions aren't a goal of the DM? No. The entire point of the DM choosing certain adjectives over others or over no adjectives at all is to impart his vision to the players so that they can envision something close to what he does. That's narrative quality, and it's present in the vast majority of games, regardless of playstyle.
How does describing an uninteresting situation differently, without changing any of the actual content, suddenly make it interesting?
A situation is more than just 2 orcs on a hill. The description of those two orcs, the hill itself, and what the orcs are doing on the hill can turn an uninteresting situation into an interesting one.
And here you're suggesting that RPGs that lack "flowery language" are dull and resemble board games. I'm sure you can see this is just a statement of your preference.
Nope. I made no mention of "flowery language." That's your fallacious response to what we are saying.