I am not saying that WF and WS are valuable - in fact, they are terrible feats - but that is how WotC seems to think you should build a fighter, and is presumably how most people do it.Yes. You have made the choice to be hyper-invested in a single weapon, and you have spent FOUR feats on it to get +2 to hit and +4 damage. If you wanted to be more versatile, I can think of a lot of places you could invest those feats. Would your fighter be just useless with +2 less to hit and +4 less damage? If we drop it to +1/+2, he can have the same +1/+2 with his Longbow. If +1/+2 is so valuable, why isn't it valuable on the bow?
With those to hit bonuses, I need a 10/15/20 to hit. Not loving my second and third shots. Maybe I should keep moving to stay between it and my caster friend, while harrying it with a bit of damage each round. Or maybe I should use that Rapid Shot feat. If I fire one arrow, I have a 55% shot at one hit. A full attack action without RS gives me a 70% chance at hitting at least once, while Rapid Shot bumps that to 77%. or I Delay and hope it comes in to attack... Rapid Shot gives me just shy 11 average damage per round - not huge, but way better than the 0 I get if I just stand there and whine that it won't come in range of my hyperspecialized melee brute. What if I dump the three L1 archery feats in favour of WF, WS and GWF, Longbow? Now I have an extra +2 to hit and damage, and 82% likely to get at least one hit per round. Average damage now 11.5 instead of 9.5, so I average 13.8 damage per round. Maybe I get rid of Seeking in favour of an elemental Burst damage to get some more damage in when forced to archery.
I agree, I merely suggest that we be honest and upfront about what happens when a fighter with minimal investment in archery picks up a bow.It's a lot more effective than whining "my melee brute is useless", though. Quite a bit more fun as well.
This makes about as much sense as saying that the Mighty Wizard has a +5 BAB, and he is viewed as overpowered, so clear lt a +5 does not make a substantial difference.Exactly. At L10, your BAB is +10. A 14 to 20 STR is a +3 difference - that doesn't seem make or break by comparison. The Mighty Cleric has a +7 BAB - the exact same 3 point difference - and he's viewed as overpowered. Clearly, +3 doesn't make that substantial a difference.
I guess a 10th level spell slot for a persistent Divine Power should be no problem for most clerics...I also note that two of the three spells have had their benefits reduced, according to D&DWiki, so some of that is solved.

Two old red dragons engaging a party of 7? I would say they were pretty confident. It's not easy to spot that somebody are level 16 or whatever, especially when they start of with level 1-4 spells.I always love the "spot them far away, buff for a few minute" tactic. With all that magic in the world, I'd expect a competent tactician to get "spotted" far away.
"What are they doing now?"
"Still gesturing and jabbering, sir - oh wait, they've stopped. Looks like they're headed this way."
"OK, men, pull back. We'll retreat back to the battleground we prepare earlier, five minutes back, while their spells dissipate."
Btw, I never got to use persistant spell on this character, I went for Quicken spell, It's why I mention casting one of my buff spells each round (casting air walk and such with my standard action). Persistant spell is probably most useful on Divine favour. I know all the spells got nerfed from 3.0 to 3.5 and nerfed again, but even the nerfed versions are pretty awesome, especially at high levels when you have like 20-30 spell slots and no way of getting them cast in combat anyway, so you can burn high level slots on quickened versions.I guess a 10th level spell slot for a persistent Divine Power should be no problem for most clerics...I also note that two of the three spells have had their benefits reduced, according to D&DWiki, so some of that is solved.
That seems a little naive of them.and the players really screamed at the DM if the monsters did not serve themselves on a platter once buffing was done.
Two old red dragons engaging a party of 7? I would say they were pretty confident. It's not easy to spot that somebody are level 16 or whatever, especially when they start of with level 1-4 spells.
Now, there were two dragons coming in on us, and we spotted them about 3 dragon flight moves away, or 12 seconds of flying. They double moved the first round and used a move action the second round and were on us. We had a bit of an oversized party, so you had one wizard blasting and two clerics buffing in addition to the archer pelting them with arrows. Dragons are ok at strafing, but not great, so to get off a full attack, they have to get into melee range or just fly away.
The fight, in typical DnD 3.x fashion lasted something like 4 rounds, including the two buffing rounds. One of the dragons engaged on round 2 (hovering to get of a full attack the next round close to the ground) and the other was a bit more cautious and engaged on round 3 (hovering in the air).
So, you spot them 1,200 feet away. Not bad. Were you actively looking for things in the sky?
So you see them what, 1/3 of a mile away, and they can't see you casting spells (whoa - magic - reassess tactics!).
Hmm... I am guessing they were only Adults, not Old, it's a some years ago and I am only guesstimating what type they were. The motivation for attacking us was probably that we were on their turf. Anyway, are we really discussing realism in DnD?
Btw, what dragon doesn't take the hover feat? It's one of the more useful feats there are for a dragon...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.