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N'raac I think you have many good points, but I do think it's more a fault of the way the game is designed than player decisions. There is so little overlap in what's useful for ranged/melee that trying to make a character that is good at both ends you up with a character that's mediocre at both instead. Take Ranger's for instance, you get to choose archery OR two-weapon fighting.
Yes, clearly, as note near the end of this pretty solid guide at
http://www.d20pfsrd.com/extras/comm...monks-lab/test2/treantmonk-s-guide-to-rangers, trying to be both a melee and ranged combatant is a poor choice. He doesn't use 2 weapon fighting (and he's Pathfinder), but he seems a pretty effective character build.
The big question is defining "good", "mediocre" and "overpowered".
The funny thing is that my last 3.5 character had the following starting stats: str 14, dex 12, con 14, int 10, wis 14, cha 14 (+spellcasting prodigy feat, which more or less gives +2wis). It worked out really well, mostly because codzilla is so overpowered to begin with that nerfing yourself a bit with the stats isn't really a big problem. If more classes had this option - to be well rounded - I think 5e will be a success. Heavy specialization is something I think they should try to avoid when designing classes.
My first 3rd Ed character was a Spiked Chain Fighter with, IIRC, STR 16, DEX 14, CON 12, INT 14, Wis 10, Ch 8. He spent 3 skill points per level on Craft (Armorsmith, Weaponsmith, Blacksmith) and focused feats on combat expertise, improved Trip and Disarm, and the Dodge chain. He may have had Weapon Focus, definitely not Specialization. He was certainly not optimized for damage. His job, as he developed, became "Get the Rogue a flanking bonus". He did all right.
I never said it was odd, I was just making an observation that the hyper-specialization was mainly a fighter issue.
For Rogues, finesse weapons mitigated the two-stat issue in a lot of cases.
Doesn't help damage, although for a Rogue the actual weapon damage is a small part of a Sneak Attack.
Martial classes did have a combat attribute that is the same for both melee and ranged: the attack bonus. I don't think the issue was being equally good at both options as much as it was being extremely good at one and forgetting the other one existed. If I have a greatsword fighter it makes sense to focus on str and take wpn focus & wpn spec in that weapon, but picking up a magic/strength bow is still a good idea at a minimum, even if their dex mod is zero. If it comes up semi-frequently, then using a feat for WF:Bow is an easy upgrade too.
Exactly. At L10, your BAB is +10. A 14 to 20 STR is a +3 difference - that doesn't seem make or break by comparison. The Mighty Cleric has a +7 BAB - the exact same 3 point difference - and he's viewed as overpowered. Clearly, +3 doesn't make that substantial a difference.
Once a feat is selected, you can't change it easily. If you decide to take Weapon Focus, Specialization, and the Greater WF/WS feats, you've invested a large chunk of resources into a single type of weapon without the ability to apply them to anything else you find. (Unless you happen to be a Warblade, who can do that.)
Yes. You have made the
choice to be hyper-invested in a single weapon, and you have spent FOUR feats on it to get +2 to hit and +4 damage. If you wanted to be more versatile, I can think of a lot of places you could invest those feats. Would your fighter be just useless with +2 less to hit and +4 less damage? If we drop it to +1/+2, he can have the same +1/+2 with his Longbow. If +1/+2 is so valuable, why isn't it valuable on the bow?
If you choose to specialize in two weapons, say the Greatsword and Longbow, not only do you have to pump three stats (Str, Dex, Con), but you have to buy into at least two different feat chains. This means that when you need to use a Greatsword, you're not doing it as well as someone who spent all their feats on Greastwording. A similar problem occurs with archery, which you need to spend a lot of feats on in order to be functional. (Though having a ranged option is never a bad idea, just not necessarily an effective one.)
Emphasis added. True. That makes the question, which I thought I posed above, where is the baseline? Maybe the person spending all their feats on Greatswording deserves to get caught short by foes who fight at range, or challenges that rely on something other than combat. He
chose to spend all his feats on Greatswording, so one interpretation is "He is competent at Greatswording and sucks at everything else". Another would be that he is overspecialized, and that the guy who has 2 or 4 less STR, devotes half his feats to Greatswording(5 at L10), and the rest to Archery (say 3) and to skills (the other 2 at 10th level, unless he's human) is very good at Greatswording (or melee if he didn't pick "only with one weapon" feats), good at archery and competent at combat with other weapons. And we don't feel sorry for the guy who dumped all else to focus exclusively on the Greatsword - he chose to be a one trick pony.
I'm not talking about changing feats or heavily investing in them - just that with a magic bow, maybe a +1 stat bonus, and at most a feat or two like weapon focus a fighter can keep a bow in his toolkit.
If he wants Dodge (or Whirlwind attack) he needs a 13 DEX, so 14 gets you that extra +1.
I'm shooting (heh) way off topic here - the original topic was wizards in Next, anyway, and blasting wizards at that. I've probably said enough on that topic, though the long-ranged shooting wizard might benefit from the Shield Master feat given the way things are written now. I'm assuming that will change down the road but it's interesting for now.
I think the real topic is "we want blasting to be competitive with other Wizard options", and it has grown to "we want non-Wizard and Wizard options to be competitive". Maybe "ultrafocused" is well beyond competitive in the focused area, and is not competitive in flexibility - and maybe that's what we should be aiming for.
But if you just keep a +1 bow on hand, without pumping Dex, you're going to have three attacks at +17/+12+9 for 1d8+5 damage each, going by my example character.
Let's try to quantify this contribution to an encounter: What monsters would one reasonably expect to fight at a range at level 12, and how much AC and HP do they have?
Offhand, we have the following core CR 12 monsters.
Adult Brass Dragon - AC 27, 152 HP, casts as a 5th level spellcaster, which could augment its defensive or offensive abilities.
With those to hit bonuses, I need a 10/15/20 to hit. Not loving my second and third shots. Maybe I should keep moving to stay between it and my caster friend, while harrying it with a bit of damage each round. Or maybe I should use that Rapid Shot feat. If I fire one arrow, I have a 55% shot at one hit. A full attack action without RS gives me a 70% chance at hitting at least once, while Rapid Shot bumps that to 77%. or I Delay and hope it comes in to attack... Rapid Shot gives me just shy 11 average damage per round - not huge, but way better than the 0 I get if I just stand there and whine that it won't come in range of my hyperspecialized melee brute. What if I dump the three L1 archery feats in favour of WF, WS and GWF, Longbow? Now I have an extra +2 to hit and damage, and 82% likely to get at least one hit per round. Average damage now 11.5 instead of 9.5, so I average 13.8 damage per round. Maybe I get rid of Seeking in favour of an elemental Burst damage to get some more damage in when forced to archery.
Even if it lands, how useful are your investments in Combat reflexes, Trip, Sunder or Bull Rush? How useful is Precise Shot for a melee guy?
More Dragons.
Colossal Monstrous Scorpion - AC 26, 300 HP.
11 Headed Cryo or Pyro Hydra - 21 AC, 118 HP. Not much defense, but will have fast healing 21.
Abyssal Greater Basilisk - 17 AC, 189 HP.
Hitting a lot more with these lower AC's.
Leonal - 27 AC, 114 HP. DR 10/Evil
That DR is problematic. That Burst could help a bit here, but this one will be tough without aligned weapons.
I'm just not sure picking up a bow and going at it will do much at higher levels. You'd just end up annoying most enemies of your CR.
It's a lot more effective than whining "my melee brute is useless", though. Quite a bit more fun as well.
That said, Pathfinder's Deadly Aim feat (Power Attack for ranged weapons) should be imported to level the field between range and melee.