Well, my heroes are the giant killing, teleporting crew.
If they fight, the giants die.
If they run, the giants die tired.
So, the giants decided to hit the party where they hurt: their stuff.
Destroy enough of it and they party may go away to get more stuff and maybe get distracted and not come back.
So I was looking up the sunder rules and for things carried its:
10 + AC of item (based on size) + DEX bonus of character carrying it.
Not deflection, dodge or luck, just DEX.
So even a really good rogue's quiver of Elhona or Bag of holding are like AC 18. Though the character itself's AC is in the high 20's+
The giants have like a +20 to hit, and improved Sunder, +15 +3D6 damage.
So, a full attack later and the Rod of empowerment on the mage is gone as well as the bag of holding on the rogue.
Is that how easy it is?
Talk about making a little magic campaign.
And what does happen when you break a quiver of Elhona, bag of holding, Heward's haversack, etc.
Thanks for any help.
You good people have done me well before.
More later,
Vahktang
If they fight, the giants die.
If they run, the giants die tired.
So, the giants decided to hit the party where they hurt: their stuff.
Destroy enough of it and they party may go away to get more stuff and maybe get distracted and not come back.
So I was looking up the sunder rules and for things carried its:
10 + AC of item (based on size) + DEX bonus of character carrying it.
Not deflection, dodge or luck, just DEX.
So even a really good rogue's quiver of Elhona or Bag of holding are like AC 18. Though the character itself's AC is in the high 20's+
The giants have like a +20 to hit, and improved Sunder, +15 +3D6 damage.
So, a full attack later and the Rod of empowerment on the mage is gone as well as the bag of holding on the rogue.
Is that how easy it is?
Talk about making a little magic campaign.
And what does happen when you break a quiver of Elhona, bag of holding, Heward's haversack, etc.
Thanks for any help.
You good people have done me well before.
More later,
Vahktang