Sorry. "Go play GURPS" seems rather snide, doesn't it? (Though I would be estatic if I could find any local GURPS players.)
Why do the opposed attack rolls apply to sundering a weapon or shield, but you merely need a normal attack roll against 10 + size mod + DEX mod for carried or worn items? It seems to me that it would be even more difficult to attack an object that's not presumably waving in your face. The basic difference in mechanics makes no sense.
And why is it impossible to sunder armor? That also makes absolutely no sense. Yes, they would have had to devote two whole paragraphs to rules concerning how much AC drops with each bit of damage to the armor, and for opponents with good heavy armor, it would make sense to first sunder the armor, then attack the person underneath. But the D&D designers decided to sweep this bit of difficulty under the rug by flatly prohibiting sunder against armor. Why allow sunder at all, then?
Possible House Rule : If there's doubt over whether an item would realistically be smashed or merely knocked out of a wielder's grasp by a sunder attempt, the wielder gets to make a reflex save (DC = sunder attack bonus + 10) to have the item fly out of their grasp instead of breaking. Pick a direction randomly, distance equals reach of victim + reach of sunderer.
Why do the opposed attack rolls apply to sundering a weapon or shield, but you merely need a normal attack roll against 10 + size mod + DEX mod for carried or worn items? It seems to me that it would be even more difficult to attack an object that's not presumably waving in your face. The basic difference in mechanics makes no sense.
And why is it impossible to sunder armor? That also makes absolutely no sense. Yes, they would have had to devote two whole paragraphs to rules concerning how much AC drops with each bit of damage to the armor, and for opponents with good heavy armor, it would make sense to first sunder the armor, then attack the person underneath. But the D&D designers decided to sweep this bit of difficulty under the rug by flatly prohibiting sunder against armor. Why allow sunder at all, then?
Possible House Rule : If there's doubt over whether an item would realistically be smashed or merely knocked out of a wielder's grasp by a sunder attempt, the wielder gets to make a reflex save (DC = sunder attack bonus + 10) to have the item fly out of their grasp instead of breaking. Pick a direction randomly, distance equals reach of victim + reach of sunderer.