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The Tactical Warlord has been the superior choice to the Inspiring Warlord since 4E came out. Their powers were just straight up better 1-30. They gave a lot of love to the Inspiring Warlord in Martial Power in part due to the chorus of complaints that the Inspiring Warlord was the weaker option.
A +2 to hit for your whole party's Daily Powers if they use their Action Point (+5 if they're humans with Action Surge) makes a big difference. Warlord's Favor and Lead the Attack are two of the better Powers in the game, are both available at level 1, and were made for the Taclord.
Having a Taclord makes the difference between a party just scraping by and breezing through encounters. Whenever you read players talking about the "whiff factor in 4E" and about how frustrating it is to miss with their Encounter and Daily powers, bet ya they don't have a Taclord in their party...
The Tactical Warlord has been the superior choice to the Inspiring Warlord since 4E came out. Their powers were just straight up better 1-30. They gave a lot of love to the Inspiring Warlord in Martial Power in part due to the chorus of complaints that the Inspiring Warlord was the weaker option.
A +2 to hit for your whole party's Daily Powers if they use their Action Point (+5 if they're humans with Action Surge) makes a big difference. Warlord's Favor and Lead the Attack are two of the better Powers in the game, are both available at level 1, and were made for the Taclord.
Having a Taclord makes the difference between a party just scraping by and breezing through encounters. Whenever you read players talking about the "whiff factor in 4E" and about how frustrating it is to miss with their Encounter and Daily powers, bet ya they don't have a Taclord in their party...
