Edena_of_Neith said:
(off-topic)
Hey there, Crimhthan_The_Great. Your group has played that long? In that many adventures? And held together as friends for all these years?
I am green with envy. And respect. And admiration. Cheers to you and your group!
And my respects to the other Old-Timers here as well, and to their groups.
Yours Sincerely
Edena_of_Neith
Thank you, yes there were 9 in the original group and 5 of us still live close enough to play regularly. The other 4 show up about 4-6 times a year. They all DM there own campaigns. Of the other 4 original local members besides myself, they DM occasionally but prefer to play. As people have moved in and out of the area over the years due to RL reasons the group has flucuated between 5 and 15, with about 50 or so different players total over that time. Currently we have 8 regular players and a few others that show up now and then. Out of the total about half have been the DM at least a few times and about 12 have their own campaigns. We are hoping to reach 3000 game sessions before any of the original group dies of old age in RL or becomes incapable of playing and with a bit of luck we will reach that goal in a little less than 4 more years. I was born in 1940 and all of the original group are about the same age.
Maggan said:
To us, the name of the game was Dungeons&Dragons. It didn't really register at first that there were two iterations, BECM D&D and Advanced D&D. We thought that it was the same game, basically.
So we were confused when we bought magazines with D&D adventures that contained rules that weren't what we were used to. We were confused when we bought modules for the "wrong" version of the game. Our parents were confused when they wanted to buy presents .. but I guess that'll never change.
IMO, WotC did the right thing ditching the "Advanced" moniker, focusing on the important part brand wise: "Dungeons&Dragons". And bringing the rules more up to date.
It is not an "alleged" confusion. I've seen it with my own eyes and I've experienced it myself. And as a selling point "new and better" is a more powerful marketing tool than "the same as before".
/M
I was 31 when I started with Chainmail in 1971 and lived through BECMI and AD&D so for me there was never any confusion, nor with anyone that I know. When we bought magazines with advertures or modules it was always with the view of converting it and moving the parts that we wanted into our homebrew OD&D or OAD&D campaign. It didn't really matter which form it was in, it wasn't until 2E came along that any significant amount of conversion was required. We don't convert from any d20, it takes too much time, but there is a lot of new material at DF and other places that requires little if any conversion and now with OSRIC and a few other people putting 1E back in print we can hold the modules in our hands again.

I always find it funny, when people claim that WotC brought the rules "up to date". That is an odd way to put it. They made massive rules changes and continued the move from OD&D (rules lite - maximum freedom) to AD&D (rules medium standarized format - some freedom) to 3E (rules heavy - minimal freedom - and weak DM equals monty haul for all). If you mean up to date in terms of making the game a faux medieval version of Marvel Comics superheros where the standard character is a tricked out munchkin that never loses, I will agree with that. And I am fully aware that the video game generation loves to play that kind of game, albeit they have not been exposed to anything else. But if you mean by up to date that they improved the game in anyway from OD&D & AD&D, then I have to disagree in the strongest terms.
I can think of several different directions that WotC could have taken and have claimed "new and better." As it is, truth in advertising ( I know there is no such thing) would require them to say, "We have improved the game, why back in 1974 you could learn in one gaming session and it only took about 5 minutes to create a new character and you could flesh his background out as you played, now it takes months to learn while wading through hundreds of pages of rules and it takes hours to create a character to get ready to play the first time." Again if you like that, I am all in favor of it being sold and you playing it,
but I am also in favor of my being able to buy and play what I want to play. I have no desire to infringe on your rights to buy what you want to buy, I just want you to stop agreeing with those that have infringed on my rights to buy what I want to buy. And no, being able to buy a copy of OD&D for $100 plus on ebay doesn't do it for me, when I should be able to get it print on demand as many copies as I want at $15 or $20 bucks a pop.
I was a steady paying customer from 1971 up until 3E was published, then I was rudely shown the door by WotC and was told by their actions and decisions that I and my money were no longer welcome.
Aaron L said:
You see, this is the answer I always read from people advocating more DM power. The DM has to be really great, and if not then it just sucks to be you, find another game or start your own.
What about all those people who want to be a DM but aren't that great at it yet? They just get tossed out in the dirt?
I DM. I'm not good, but I like to do it. I want consistent, solid rules with as little stuff for me to make up on the fly as possible. Should I just be SoL because I'm not uberDM?
Well it really boils down to is this, do you want a game that moves along at a brisk pace where people can depend on a great playing experience, which is what you get in an OD&D or AD&D game, where the players respect the DM and each other and are commited to the game as a regular fun time where personal egos are checked at the door. Now egos are expressed in the roleplaying of the characters, the only game appropriate place for ego.
If you have a weak DM and players who don't respect the authority of the DM, then I would be amazed as to how you could ever have any of the above. I could see how you could have constant chaos that would drive people off, but not how there would be anything to draw people in.
The DM does not have to be
GREAT or an
uberDM in order to have a good game, but the DM and player have to respect each other and check their egos at the door.
There is a huge difference between being an average DM and being a bad DM. I give anyone who wants to a chance to DM and even some of my oldest players who occasionally DM would freely admit that they are no great shakes as a DM, but we still have a massive amount of fun when they DM because (see my "really boils down to is this" statment above).
Now if you have a Bad DM as in "it makes the game really unpleasant" then yes you should move on. Poor or average DMs can get better and most people can learn to DM, but Bad DMs only get worse, they are the only ones who should get tossed in the dirt. BTW if you have a great DM, he or she has a responsibility to help others become great DMs.