Moogle: "See, this is the core of what I *hate* about this gaming philosophy. Not only am I not interested in my GM's idea of reality (which may diverge considerably from my own), I'm not the least bit interested in playing in *reality* at all.
When I'm playing a fantasy RPG, I'm interested in playing sword and sorcery. Its connection to reality is tenuous and grows stronger or weaker as required for dramatic tension. Telling me I can't do something in-genre because it's not realistic (IYHO, of course)? How about NO?"
Oh, I agree with you 100%. What I'm getting at is this, the more you can taste and see and feel like your really there (like reading a really good book or movie, but your the character doing whatever the hell you want) the better. And that often comes with the fluidity of not knowing whats going on in terms of rules. Just sitting back and rolling the dice when told to.
Thats what I mean by "reality", a situation when you forget your playing a game and your totally "sucked in" doing those incredible and epic things...not unlike the heroes of a movie or adventure novel. The Sword and Sorcery world you play in is your "reality" shared only by you (and the DM and all the other players have theirs' as well). The DM only controls when you role and what you role (the game part), you control what you imagine.
When I'm playing a fantasy RPG, I'm interested in playing sword and sorcery. Its connection to reality is tenuous and grows stronger or weaker as required for dramatic tension. Telling me I can't do something in-genre because it's not realistic (IYHO, of course)? How about NO?"
Oh, I agree with you 100%. What I'm getting at is this, the more you can taste and see and feel like your really there (like reading a really good book or movie, but your the character doing whatever the hell you want) the better. And that often comes with the fluidity of not knowing whats going on in terms of rules. Just sitting back and rolling the dice when told to.
Thats what I mean by "reality", a situation when you forget your playing a game and your totally "sucked in" doing those incredible and epic things...not unlike the heroes of a movie or adventure novel. The Sword and Sorcery world you play in is your "reality" shared only by you (and the DM and all the other players have theirs' as well). The DM only controls when you role and what you role (the game part), you control what you imagine.
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