Hussar: "And there's the problem right there. What you decide can be done in real life and what I decide can be done in real life can be entirely different. Thus, the players are pretty much beholden to whatever the DM decides is reasonable. Having had far too many rows in game over exactly this sort of thing, I, for one, am very, very happy to see that taken out of the hands of the DM."
Yet in "real life" you don't really know if something will work or not, but you can take a calculated guess. The problem with any game is when it gets too predictable, when you can calculate your odds too closely (even exactly). At least thats when I bore of it.
Anyhow, 1E is all about "DM is God". The players are ants moving around in the DMs ant farm. If a DM chooses to change his opinion about whats reasonable in the middle of a game, then so be it. Don't like it don't play. And from your response I guess you probably don't.

What you see as a "problem" I see as 1Es greatest strength.
Melan,

couldn't you do the same thing with 1E if you really wanted to? It'd probably have to be color coded though given the number of classes and progressions. Anyhow, I always liked the charts as DM. Anything that seems to complicate the game for the players (where they feel left in the dark) is a good thing...helps with immersion (as long as its not really complicated for the DM). Its good enough to know that when I play a fighter I have a better chance of hitting something then a thief or MU. It might require you carry a purse though to carry your DMG, as it won't fit in your wallet.
Anyhow, since when is "simpler" and "faster" considered better in a game?