billd91 said:
I'll agree that personal spaces are the primary method of bringing people into the hobby, but I won't discount the importance of the FLGS to the hobby. Game shops enable small publishers to have a foothold in the market and they also help diversify the hobby.
Is that as true today as it once was, though? I've never seen anything from the
Wicked Dead Brewing Company in any store, of any sort, but I can hear about them online (at RPG.net more than here, admittedly) and get their products with no trouble at all.
For most of the time I've been a gamer, the main bookstores that carried games had D&D and little else. Some White Wolf, maybe a scattering of a few other things, rarely even Champions, almost never Traveller. How many would carry a small card game like Let's Kill, Ebola Monkey Hunt, Dungeonville or any of the Cheapass Games? How many carried Panzerblitz or Advanced Civilization? Not many.
You're very right about that. OTOH, Paizo promotes such stuff on their front page, as does RPGShop and other online retailers, arguably giving even more "window space" to them than gaming stores ever would.
FLGS promote diversity by providing a place to browse and they ignite passion because they allow instant gratification.
Do they, today, perform this function better than the Internet, though?
Let's say I see a cool indie RPG mentioned at RPG.net. Even if the poster doesn't include a link to the company's Web site (bad poster!), I can highlight and right click and Google will probably find it for me.
I go to this site, and since it's an indie company, they may well be publishing on PDF anyway -- and I bet PDF publishers outnumber the number of hardcopy indie RPG companies that have ever existed. At that site, I may get a chance to read a free preview (smart company!) and if I like what I see, I can buy the product and download it instantly.
If I'm not convinced, I can highlight and right click again and go hunting for reviews and get more input on a way-out-of-the-mainstream product like Cat, Octane or Sq3am than I could in any store, unless everyone who picked up the game was there at the same time as me.
Now, according to lots of (omg!) anecdotal posts by hundreds of gamers, it sounds like a lot of people aren't really on board with PDFs at this time. We don't know that holds true for indie gamers in the same proportion, but we do know a lot of these indie games -- like the super-awesome Kobolds Ate My Baby! -- never get to the huge retail numbers they'd get in a just universe anyway. So for them, it's not the difference between selling, say, 50,000 copies and a few hundred, it's probably the difference between selling a few hundred and a couple hundred.