Bayonet
First Post
This is interesting, especially since I am a newb player with a character about to reach 3rd level. Both archetypes really fit my character
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Noble Tourney Fighter... Champion from years dominating in the lists, or Battle Master from his experience bullying squires around the practice yards...) so the Roleplaying side of each is all good for me, on the Roll-Playing side...
The way I see it, Champion is the choice for those who don't want to think too much about abilities beyond "I hit the orc again, harder" and "I do that physical thing others are attempting, only better". While that works well for a fighter build (and I may roll a new fighter that does just that for another game) I really think that Battle Master does better for the player who wants to support his group more. Rally, Maneuvering Attack, Distracting Strike, and Commanders Strike give one a lot of chances to help others in the group, which may work well for the player who feels his fighter is left out whenever any support problems come up.
Champion for the Star Player, Battle Master for the Team Player, is what I'm saying.
Now, that being said, can someone explain Commander's Strike to me more clearly?
When you take the Attack action on your turn, you can forgo one of your attacks and use a Bonus action to direct one of your companions to strike.
Does this mean that at low-levels, with only one attack per round, I can either attack OR use this ability, or can I attack AND use this ability as a bonus action? I don't really like the idea of forgoing my own attack just to let the Rogue take another swipe...







The way I see it, Champion is the choice for those who don't want to think too much about abilities beyond "I hit the orc again, harder" and "I do that physical thing others are attempting, only better". While that works well for a fighter build (and I may roll a new fighter that does just that for another game) I really think that Battle Master does better for the player who wants to support his group more. Rally, Maneuvering Attack, Distracting Strike, and Commanders Strike give one a lot of chances to help others in the group, which may work well for the player who feels his fighter is left out whenever any support problems come up.
Champion for the Star Player, Battle Master for the Team Player, is what I'm saying.
Now, that being said, can someone explain Commander's Strike to me more clearly?
When you take the Attack action on your turn, you can forgo one of your attacks and use a Bonus action to direct one of your companions to strike.
Does this mean that at low-levels, with only one attack per round, I can either attack OR use this ability, or can I attack AND use this ability as a bonus action? I don't really like the idea of forgoing my own attack just to let the Rogue take another swipe...