I love every version of Risk, Risk 2210 is amazing, a version of risk that with more options, more balanced and more custimized. Even LOTR Risk is cool with the different twists in a fantasy world. Same goes with Diablo, and all the versions of MarioKart and Zelda.
The reason why I like these games and there sequels is cause they are variations on the same theme. I know that the "risk" brand implies certain things. And while Axis and Allies might be better tactically, and more realistic, I know the Risk brand implies things that are not compatible with the Axis and Allies brand, and I can be reasonably confident that I wont get Axis and Allies when I buy a risk variant. Sure I may like one a lil less then the other, but they're all so similar that if I love one, Ill probably like or love the sequel.
So it was with D&D. Until someone decided to change it sooo much that it no longer felt like D&D. Sure, they told me it really was D&D, and they even said it didn't matter because they owned the brand and could call it D&D if they wanted. But after a while, it became apparent even to the designers that they had changed too much and they needed to fix the problem they created. (Dungeons & Dragons Roleplaying Game Official Home Page - Article (Charting the Course for D&D))
The reason why I like these games and there sequels is cause they are variations on the same theme. I know that the "risk" brand implies certain things. And while Axis and Allies might be better tactically, and more realistic, I know the Risk brand implies things that are not compatible with the Axis and Allies brand, and I can be reasonably confident that I wont get Axis and Allies when I buy a risk variant. Sure I may like one a lil less then the other, but they're all so similar that if I love one, Ill probably like or love the sequel.
So it was with D&D. Until someone decided to change it sooo much that it no longer felt like D&D. Sure, they told me it really was D&D, and they even said it didn't matter because they owned the brand and could call it D&D if they wanted. But after a while, it became apparent even to the designers that they had changed too much and they needed to fix the problem they created. (Dungeons & Dragons Roleplaying Game Official Home Page - Article (Charting the Course for D&D))
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