Is the Feeblemind spell fair?

All things considered, is the Feeblemind spell fair?



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Infiniti2000 said:
It can create a problem. Consider a caster with 3 slots of his highest level spell still in memory. (For this example, they need to be prepared.) His stat drops and technically he's only allowed 2, but he doesn't use the spells and keeps them. The next day while preparing, what can he prepare at his highest level spell slots? Can he change at one spell? Two? All three? If he tries to change out one, does it suddenly go poof?

It is never legal to prepare a spell when you already have reached your legal limit of prepared spells for that level. So this caster needs to prepare 2 spells and live with the fact he no longer has 3. Or make do with the 3 spells he has prepared already.

That works for me.

If someone wants to play the Swapping-the-Headband-of-Intellect game for every iota of cheese out value, there are rules in the RAW already that make this less than straightforward to exploit. If one insists on reaching for all the cheese all the time, one should not complain about the stink of limburger.

The vanishing prepared slots creates a big rules headache with respect to Wildshaping druids, and will presumably visit the same brand of confusing on Polymorphing and Shapechanging wizards when the designers finally revisit the subject. I find it extremely unlikely that the designers intended such bookkeeping side effects when creating the wildshape "errata".
 

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