Hussar
Legend
Melan said:Whoa, what? I flat out disagree. In the OD&D era, challenging the players wasn't just acceptable, it was the norm. In fact, it is still a valid play style - in part for the reason that it is the players sitting around the table, not their characters. Seriously, and I ask this because I don't get the mentality you expressed -- what is wrong with challenging the players? Why is it bad wrong fun?
True, challenging players was the norm.
However, I don't play myself in a DnD game. I play a character. I can't cast spells, swing a sword or make undead explode. But, my character can. Testing solely the player without any nod towards the character he happens to be playing is poor design. In other words, read the sig for how I feel about this issue.

On a side note. There is nothing wrong with challenging the players. That's cool. However, it should be limited for the same reason I don't throw quadratic equations in my dungeons. Sure, my players could likely work them out, but, that completely breaks suspension of disbelief for me. If the only way you could solve a puzzle is by metagaming, then it's a poor puzzle. IMO.