Gentlegamer
Adventurer
Ever see Indiana Jones and the Last Crusade?Pants said:That's fine. I still don't think it's 'clever' or 'out of the box.'
Ever see Indiana Jones and the Last Crusade?Pants said:That's fine. I still don't think it's 'clever' or 'out of the box.'
I don't really think that's a good comparison, considering Indy figured out how to bypass the traps by deciphering riddles and clues, not just by watching the other guinea pigs getting killed by the traps.Gentlegamer said:Ever see Indiana Jones and the Last Crusade?
Just to address this aspect of your reply for a moment- how long does it take to say, "At the green face we cast an augury to see if we should touch it... then we go rest a day and recover spells"?
Yes, I recognize that no divination is a 100% sure-fire thing. However, certainly others in this discussion can recognize that divinations, played properly, even in 1e, can provide clues...?
Mark Hope said:The non-existence of the character as a separate identity makes anything else impossible.
Yes, not at my most lucid heregizmo33 said:I think I agree, if I understand your post.
Absolutely - I agree with you completely. I really feel that the player/character distinction is valuable up to a point (that point being roleplaying) but after that it is pretty superfluous.I don't think there's a clear division between player and character in DnD. Players, even in 3E, are expected to make choices for their characters when it's not clear to me that the character wouldn't make a different choice. Tactics and roleplaying are two examples of things that the character would really do better than the player. I have a hard time believing that a player can play a character with +30 Knowledge (Religion) and really make the same choices as the character would.
But I don't imagine many people would want to remove tactical choices and role-playing from the list of player responsibilities. After all, it's a game and the players should be involved - obviously.
I think that this is an interesting issue that this thread has raised. I'm not one for broad generalisations, but I do get the impression (specifically from the example you mention from Gygax' games) that the issue of characterisation may have been less relevant in the earlier years of gaming - although, that said, there are also plenty of examples to the contrary (the immersive nature of Empire of the Petal Throne being one case in point). But maybe that's a topic for another thread...IMO once you consider the ambiguity (that's taken for granted) in the 3E style of playing, just consider that in the 1E days these definitions of player vs. character were different. Gygax has said, IIRC, that there was a time when players in his game didn't even name their characters. That's not to say that every 1E group had the same style as the Tomb of Horrors expected though.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.