Gargoyle
Adventurer
I don't think the 3.5 paladin is too weak. I think all the classes are...I guess I should explain:
I'd like to see all player characters receive more feats. No one should have as many as the fighter, but they could all use more to make them stand out, and to allow for "weak" choices. For instance, if a paladin had three or more extra feat choices, there is a chance that player might choose a feat or two that reflected the paladin's personality, like Animal Affinity or Toughness, rather than something that is more typically chosen, like the ones on Shark's list. A wizard with a couple more feat choices might take a seldom used metamagic feat, or even Skill Focus (Craft: alchemy) to reflect a penchant for making strange items.
All this makes the player characters more powerful, but it's easy enough to ratchet up the power and numbers of opponents, and to treat major villains the same.
Edit: Had to edit multiple times to finish the post...sorry about that; I'm on my laptop at GenCon and keep hitting Enter by accident on this little keyboard....
I'd like to see all player characters receive more feats. No one should have as many as the fighter, but they could all use more to make them stand out, and to allow for "weak" choices. For instance, if a paladin had three or more extra feat choices, there is a chance that player might choose a feat or two that reflected the paladin's personality, like Animal Affinity or Toughness, rather than something that is more typically chosen, like the ones on Shark's list. A wizard with a couple more feat choices might take a seldom used metamagic feat, or even Skill Focus (Craft: alchemy) to reflect a penchant for making strange items.
All this makes the player characters more powerful, but it's easy enough to ratchet up the power and numbers of opponents, and to treat major villains the same.
Edit: Had to edit multiple times to finish the post...sorry about that; I'm on my laptop at GenCon and keep hitting Enter by accident on this little keyboard....
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