KarinsDad said:
You missed the most important part that spell casters cannot cast most of their spells when grappled. Cannot. They might be able to cast their verbal only spells.
The low hit die and poor armor options are only relevant to the "get in and out" part of grapple. Once in, they are in more trouble than Psions.
Psions might be able to manifest ANY of their powers.
Until they cast
dimension door and cast whatever they want. Or they use a stilled spell.
It's equivalent to casting an instantaneous Quicken spell, even at 1st through 6th level, even though same level spell casters cannot do that at all and higher level casters do not get that cool of spells to do until much later.
Stop most or all damage is huge.
Sure, you have to use PP. The fact is, you CAN. You have the option. Core races do not have the option to stop all damage by sacrificing a spell.
You also have the option of spending power points to shoot crystal shards at tin cans on a fence rather than your opponents.
Actions are resources. But, they are a renewable resource.
The immediate action "actions are resources" argument is so weak it is almost non-existent. Sure, an Elan using Resilience is using up an immediate action. For a HUGE gain. Big whoop. Most characters do not have the opportunity to use immediate actions at all. The Psionics book practically added the entire (broken) immediate action concept to the game because core classes couldn't do this wonderful thing.
And, using up a full round action at low level does prevent the psion from doing OTHER boosts. They got some mega-advantage like +4 to Spell Resistance and then have to get the Focus back? They can no longer run up a wall and get behind an opponent, even though no other core class can do that at all. They can still fight. They can still manifest powers.
And, since Psions get bonus feats, it's not a major effort to get Psionic Meditation or to have your Psi-crystal to hold onto a bonus focus.
Sure, they have to give up an action to get the focus back. But, they get big advantages with that minor temporary disadvantage.
First I'd like to point out that you're handwaving away a psion drawback by saying that they can fix it with feats while completely ignoring the fact that arcane casters can do the same with still spell.
That said, actions are the fundamental resource unit in the game. If I do not have sufficient actions to put out a plan, then
nothing else matters. You seem to think that when a psionic character expends psionic focus, then this is a minor cost.
It isn't. It costs
actions to regain that focus which could be better used closing with / fleeing from the enemy, or blowing enemies up, or maintaining other feats. If you don't have the actions available to you, the you can't do
anything, and psonic focus
consumes those actions. If you are unwilling to admit this, I'm not sure that this could really go anywhere. It'd be like claiming that you can ignore yellow lights while driving since they don't stay yellow for very long.
Yes. They do scale. They scale for about 5 or 6 levels at the most and then stop.
Course, the DC on the core spells does not scale.
Until you take highten spell, or use the next spell up in line which you got because you know so many spells, or you use an entirely different spell because it fits the situation better because you know so many spells, or...
Course, the Psion can boost the damage past the 5 or 6 level limit AND his DC scales when he boosts most powers.
And the
psion pays for it while the arcane casters
do not.
Course, the Psion can choose a damaging energy power which his opponent is not as resistent to (such as Energy Resistance or good/bad save categories or no Reflex save, no Improved Evasion).
Course, the psion has to know what the target's attributes are.
Course, arcanists can do this too with a feat.
Course, all this does it make elemental damage
viable at high levels.
Course, Fire and Cold add an extra point of damage per PP.
Course, these are the two most likely energy types to be resisted.
Course, psionic characters can boost beyond their manifester level.
Course, this costs the character
hit points or it costs them a
poorly-scaling drain on power points.
Your argument here is lacking. The Psions get a lot more advantages here than the 5 or 6 level auto-scale.
I think it looks like yours is lacking, since you are intentionally ignoring the many other tradeoffs I've listed above.
Typically only once you get to the Complete books. Core has very few of these. Feel free to name them.
With pleasure. Here's the ones that occur to me right off the bat. I'm sure other folks can come up with nothing.
FLAT-OUT BROKEN ARCANE SPELLS
Gate- Two Words: Solar Cascade. Game. Set. Match. Psions do not gain the ability to ever summon anything, which bars them from more powerful summons and the game-ending brokenness that is Gate.
Disjunction- The verbal component for this spell should be "buh-bye". It just kills magic items. No equivalent in psionics.
Polymorph any Object- Turn your fighter into a firbolg permanently! Turn a mouse skeleton into a dragon skeleton, then raise it to be your new undead buddy! Do whatever the hell you want! We don't care anymore!
True Stirke- +20 insight bonus to an attack. Busts the hell out of power attack and is busted as hell when used in a magic item.
QUESTIONABLE ARCANE SPELLS
Magic Missile- gives arcanists a "sure thing" at low levels when psions have to rely on their ability to hit the enemy or their save DCs.
Scorching Ray- Without metamagic it’s comparable to psionic damage at low to mid levels. With metamagic it runs roughshod up until around level 13-ish. Up until the Apocalypse Loophole, scorching ray was the spell of choice for the biggest damage hound in the game: the Artificer. This spell was only supplanted in effectiveness when someone metamagicked the hell out of a near-epic level vile spell.
Protection from _____/Magic Circle Against ______- psionic characters have absolutely no way of dealing with alignment.
Wind Wall- the anti-ranged attacker spell... psionic characters have no such equivalent.
Scry- The psionic equivalent costs XP every time you use it
Shapechange- the psionic equivalent costs XP every time you use it
Shadow Evocation/Conjuration- Two great schools neatly packaged in two great spells. It would be like giving psions a 5th level telepathy power which let you use any telekinetic power you wanted.
Wall of Force- An invincible wall. Cute.
Telekinesis- What's this? Like 5 different psionic powers rolled into one. Buuuuusstteed.
Prismatic sphere- A wall that either kills you or you waste 7 spells getting through it. Psions certainly don't have this.
Rope Trick- AKA "Save Point". More endurance and better at recovering spells? The hell?
Create Undead- Oh boy: an army for nothing!
Blasphamy- Lets you kill a god with no save. That's not busted or anything.
Does this mean that core magic is busted? Probably not. But neither do a few questionable powers (for example, I agree on
psychic reformation) mean that psionics are busted. So far all that you and others who like to rag on psionics have done is shown that psionics are different on a mechanical level than traditional magic. My own observations into the system are based on playing two psionic characters and DMing several games with them (including one game exclusively with psionic characters).