KidSnide
Adventurer
Looking at today's L&L, I'm unsure about the story behind the sorcerer. Don't get me wrong... it's cool. I like the idea that there is this magic within the character that is just under control, but begins to transform the sorcerer as willpower is expended. That's badass, and a terrific character concept.
But isn't the story a little... umm... specific?
I think of the sorcerers I've played with (maybe a half dozen or so), and I'm not sure these "you transform as your magic is expended" mechanics would be a good fit for any of them. Yes, this character background is a sorcerer. But it's just one type of sorcerer. In 3.x terms, this type of character story would belong with a sorcerer based prestige class, not a base class.
As I see it, the sorcerer story should cover a wide range of inherent magical powers or simply arcane powers that are a lot narrower and more specific than those for a wizard. The storm sorcerer in my current game is just a striker war wizard with a lighting / thunder focus. Most of the other people I know who created sorcerers were either looking for a less complicated spell list, a charisma based wizard or some kind of narrow super-specialist. "Inherent magic" is ok (although I can think of many sorcerers that gloss over this), but the L&L background and the current mechanics are just too much.
A mechanic that requires the character's identity to fade away as the sorcerer runs out of spells is going to leave too many "former sorcerers" looking for a new class to represent their character. Players need building blocks too, and class is a little too close to a prefab character concept. It's a great idea to provide strong story hooks, but PH1 classes should also cover a wide range of character types.
-KS
But isn't the story a little... umm... specific?
I think of the sorcerers I've played with (maybe a half dozen or so), and I'm not sure these "you transform as your magic is expended" mechanics would be a good fit for any of them. Yes, this character background is a sorcerer. But it's just one type of sorcerer. In 3.x terms, this type of character story would belong with a sorcerer based prestige class, not a base class.
As I see it, the sorcerer story should cover a wide range of inherent magical powers or simply arcane powers that are a lot narrower and more specific than those for a wizard. The storm sorcerer in my current game is just a striker war wizard with a lighting / thunder focus. Most of the other people I know who created sorcerers were either looking for a less complicated spell list, a charisma based wizard or some kind of narrow super-specialist. "Inherent magic" is ok (although I can think of many sorcerers that gloss over this), but the L&L background and the current mechanics are just too much.
A mechanic that requires the character's identity to fade away as the sorcerer runs out of spells is going to leave too many "former sorcerers" looking for a new class to represent their character. Players need building blocks too, and class is a little too close to a prefab character concept. It's a great idea to provide strong story hooks, but PH1 classes should also cover a wide range of character types.
-KS
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