drnuncheon
Explorer
Numion said:
So in the course of the whole PrC it boils down to that you get three caster levels for that bunch of stuff..
Well...if you're going to count the entire class, for 5 hp, 2 will save, 5 skill ranks, loss of familiar advancement (woo) and 2 feats. Possibly also reflex, fort saves, and a BAB, depending on when you take it.
Note that the extra spell levels are basically all you get.
One of the 'special abilities' is a penalty, and two more give you the opportunity to throw around other scarce resources (hp and spell slots) to avoid that penalty - I can't count that as a net positive. The class is a one-trick pony, and one that partially cripples that single trick besides.
Maybe I don't see it as being as bad because I don't let my players go free-for-all with the skill-boosting items. If the wizard wants to dump a high stat into his con, great! Unless he's an incredible roller or it's a disgustingly high points game, that's a high stat that he won't have in his Int (meaning fewer spells) or Dex (meaning those extra hp will vanish a lot more quickly when the arrows fly).
Like I said, though, I'll let you all know once I've actually used one. If I wind up with a TPK, it's too powerful.

J
Last edited: