Paul Farquhar
Legend
Nope: "leaving no trace of the former damage."You can Mend a rotten plank, but it will still be rotten and likely break again when someone steps on it. Not recommended for bridge use!
Nope: "leaving no trace of the former damage."You can Mend a rotten plank, but it will still be rotten and likely break again when someone steps on it. Not recommended for bridge use!
I think the argument is that the reason the plank broke in the first place isn't fixed, just the break itself.Nope: "leaving no trace of the former damage."
But rotting isn't damage as in a "single break or tear" that mending deals with, it's a change in the physical properties of the material. If you Mend a break in a rotten plank, it will look fine but still be far weaker than a fresh plank of strong wood.Nope: "leaving no trace of the former damage."
If you want to limit the spell, you can argue that "rot" is not a "break or tear". I see no reason to do so though. Break away the rotten wood. So long as the gap left is less than 1 foot it is repaired with new wood.I think the argument is that the reason the plank broke in the first place isn't fixed, just the break itself.
Ice is not an object*, so Mending doesn't work on it. If it did though, fixing the cracks as you walked across it would work. Ice cracks, the cracks spread, then it breaks. If you could fix the cracks before they spread you could cross the ice safely. The 1 minute cast would make mending too slow anyway, but there are other spells I might allow. Certainly Shape Water RAW. It's not beyond the power of cantrips.Like imagine a sheet of ice that's thin enough to crack if a Barbarian steps on it. You could mend the cracks all you want, that won't make the ice thicker.
Just make sure you clear with your DM how he rules the spell before you try walking across your mended bridge!If you want to limit the spell, you can argue that "rot" is not a "break or tear". I see no reason to do so though. Break away the rotten wood. So long as the gap left is less than 1 foot it is repaired with new wood.
....how is ice not an object? Are you saying that if I had a spell that can target objects, it can't target ice?If you want to limit the spell, you can argue that "rot" is not a "break or tear". I see no reason to do so though. Break away the rotten wood. So long as the gap left is less than 1 foot it is repaired with new wood.
Ice is not an object*, so Mending doesn't work on it. If it did though, fixing the cracks as you walked across it would work. Ice cracks, the cracks spread, then it breaks. If you could fix the cracks before they spread you could cross the ice safely. The 1 minute cast would make mending too slow anyway, but there are other spells I might allow. Certainly Shape Water RAW. It's not beyond the power of cantrips.
*unless it's an ice sculpture. But fixing a shattered ice sculpture one break at a time would be a slow job.
That depends entirely on whether there are 'sub objects' that can be repaired first leaving you with less than a 1 foot break/tear.If the break or tear itself is more than 1 foot, you can't just repair 1 foot with a single casting and then the next foot or remainder with a second. It's a limitation listed in the spell - the break or tear itself cannot be more than 1 foot...
I think that's all fair and up to DM determination.That depends entirely on whether there are 'sub objects' that can be repaired first leaving you with less than a 1 foot break/tear.
Picture a tile floor made up of 100 (9 inch by 9 inch) tiles. Someone comes by and smashes the entire floor into gravel. You decide to repair it. If you consider each tile to be a separate object, you can repair a tile with each casting. However, if you consider the object to be the floor, it would be impossible to fix it.
The wagon wheel is another example. Let's say you slash a wagon wheel with a great sword and shatter the rim in a spot and break 5 spokes acoross a 3 foot slash. You could fix each one as they are individually damaged in a less than 1 foot space. You could fix the rim as well as the area of it that is broken is less than 1 foot. Some DMs might require you to disassemble the wheel a bit to isolate the objects, but under RAW that is not required - each break can be no more than 1 foot, but the object can be broken in several places and have each break fixed with one casting.
I think that's all fair and up to DM determination.
My larger question is how often is this coming up in people's campaigns? It seems very situational.
The stunning will only last till the target makes their saving throw or the game developers recognize their mistake and issue an errata. So no, not permanent.It does not look like Psychic Scream has a duration or concentration, just a save every round to end. So if a 20 Int Wizard (DC19) hits someone with it and they have a 3-7 Intelligence it would be permanently stunned correct?