No it wouldn't. Psychic Scream is instantaneous so the stun can't be dispelled (it's essentially just residual trauma not a lingering magic effect).Dispel Magic would certainly work (as long as you cast at 9th level).
No it wouldn't. Psychic Scream is instantaneous so the stun can't be dispelled (it's essentially just residual trauma not a lingering magic effect).Dispel Magic would certainly work (as long as you cast at 9th level).
Your experience seems to be an outlier. At low levels you get 2 or 3 cantrips for the primay 3 classes that could cast resistance. One goes to an attack, one goes to guidance (generally), and then we see the high utility cantrips like thaumaturgy, mending, light, etc... get taken. It is hard to make a strong argument for resistance. Over the 5E years, I think I saw it once out of hundreds of PCs.Resistance is a much better cantrip than people seem to think. I take it on my Clerics and have it right now in a game. SO many times out of combat our rogue is doing something super-risky and I hit him with a Resistance in prep for him doing the wrong thing and needing to make a save. I let someone else hit him with a Guidance though he rarely needs a Guidance. His skills are great - it's trap he triggers because he never checked which gets him every time. Whether it's opening a chest or sneaking around, Resistance comes up more often than Guidance for that guy.
Since the Psychic Scream's duration is instantaneous, I don't think that would work (not unless you polymorphed someone before the spell was cast, somehow anticipating it).What if you polymorphed the victim into something with an Intelligence of 2 or less - would that end the stunned condition from psychic scream? The exact wording of the spell is "creatures that have an Intelligence score of 2 or lower are unaffected." You could polymorph them into a bug to end the stunned condition, then step on them to break the polymorph.
Again, they're stunned as a result of the spell but the spell is no longer in effect, so that wouldn't work either.Or what if you feebleminded them? Extreme measure, but greater restoration is more available than power word: heal.
I think I'd allow both. My reasoning would be that, since the psychic scream obviously needs some kind of mind to take effect, the resulting trauma also has to be mental, and ongoing. So if you remove the mind, the effect would be gone.Since the Psychic Scream's duration is instantaneous, I don't think that would work (not unless you polymorphed someone before the spell was cast, somehow anticipating it).
Again, they're stunned as a result of the spell but the spell is no longer in effect, so that wouldn't work either.
Best "cure" would seem to be to boost the subject's save enough that they could eventually make it.
What if you polymorphed the victim into something with an Intelligence of 2 or less - would that end the stunned condition from psychic scream? The exact wording of the spell is "creatures that have an Intelligence score of 2 or lower are unaffected." You could polymorph them into a bug to end the stunned condition, then step on them to break the polymorph.
Or what if you feebleminded them? Extreme measure, but greater restoration is more available than power word: heal.
Oh man I am not wasting a first level spell slot on scouting. We scout between every combat in a dungeon. I'd run out of spell slots in the first hour of exploring!Your experience seems to be an outlier. At low levels you get 2 or 3 cantrips for the primay 3 classes that could cast resistance. One goes to an attack, one goes to guidance (generally), and then we see the high utility cantrips like thaumaturgy, mending, light, etc... get taken. It is hard to make a strong argument for resistance. Over the 5E years, I think I saw it once out of hundreds of PCs.
Specifically, a cleric is unlikely to take it because if they really need the benefit, especially outside combat, a bless spell is going to be superior because the PC that is going off to scout can get multiple save assistances. Yes, it uses a slot - but especially outside combat that doesn't mean much - and the benefit can extend to multiple targets.
I don't know what to tell you. Your experiences differ from the metrics pulled from D&Dbeyond on how often cantrips are taken, they differ from most of the optimization guides out there, by Critical Role Stats metrics on the number of times that group used these cantrips (Mighty Nein cast guidance almost 10 times for every 1 use of Resistance, and Mending over 3 times more often than resistance) and they differ from my experiences.Oh man I am not wasting a first level spell slot on scouting. We scout between every combat in a dungeon. I'd run out of spell slots in the first hour of exploring!
In years of choosing mending I've found zero use for it. A single discreet 1 foot tear is way too circumstantial. I finally stopped choosing it. Thaumaturgy is about as useless in my experience. Looks great on paper, but not much in our games. What you're calling "high utility" I find to be zero utility.