Quasqueton
First Post
But “Dungeon Module T1” [bold mine] got higher placement on the cover than “The Village of Hommlet”. This suggests it was meant first as a dungeon, than as a setting. But the contents have more setting than dungeon.Quasqueton: TSR released T1 as a "module". Although we usually associate this term with "adventure", it was in fact understood to be a wider concept - a module could be any modular part you coud insert into your game, including, concievably, a village.

Just so I’m clear, I’m not questioning your (or anyone’s) statements/opinions on the quality of the module. I voted “Other”.I base my statements about T1's quality not on the type of product T1 is supposed to be
[ToEE and KotB are my top two favorite modules of all D&D, but I would say they both are only “decently designed”, for their time, not “well designed” or “poorly designed”. They could both be improved tremendously with just better formatting and lay out of the text, rather than the near stream-of-consciousness style EGG wrote modules in.]
Well, this is sort of my point. Much of its content (the village itself) isn’t directed at adventuring at all. It seems to be more a small setting for adventure. The village seems to be the main point of the module, with the moathouse as “something to do” in the area.However, most of its content isn't well suited to the type of adventuring AD&D is designed for.
However, in KotB, it seems that the Caves of Chaos are the main point of the module, with the Keep included as a starting point and home base for the adventurers.
I wonder if modules (modular inserts for a campaign) of just villages and towns would have been well received without a dungeon/adventure attached to it?
Quasqueton
Last edited: