John Q. Mayhem
Explorer
Same here. After May I'd love to help, and I'll probably have the book by then to transcribe from.
Cool.Bendris Noulg said:See how much work you've just saved me?
The "legalities" is one of the reasons I'm willing to set up a private forum; We can "get it wrong" in private and fix any errors prior to releasing it in public.
"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form. Copyright protection does not extend to any idea, system, method, device, or trademark material involved in the development, merchandising, or playing of a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles.
johnsemlak said:I've got a question about UA
From WotC's point of view, what is the difference between releasing UA as a book with the OGL in it, and releasing the material as OGC in the SRD? Why did WotC opt to do what they did.
In addition to what Dogbrain posted, I'd add that it's also a question of "muddying" the waters of the SRD... That is, the SRD is "The Core" while UA is a collection of variants and options. Granted, they could have released a "side" document, but they certainly didn't have to (and, to be perfectly honest, I'd be more up on them getting around to updating the Psionics SRD documents than UA).johnsemlak said:I've got a question about UA
From WotC's point of view, what is the difference between releasing UA as a book with the OGL in it, and releasing the material as OGC in the SRD? Why did WotC opt to do what they did.
It's kinda hard to consider the SRD as the "core" when they've already added material from the Epic-Level Handbook (above and beyond the rules from 3.5e core rulebooks) and Psionic's Handbook (with XPsiHB material to follow).Bendris Noulg said:In addition to what Dogbrain posted, I'd add that it's also a question of "muddying" the waters of the SRD... That is, the SRD is "The Core" while UA is a collection of variants and options. Granted, they could have released a "side" document, but they certainly didn't have to (and, to be perfectly honest, I'd be more up on them getting around to updating the Psionics SRD documents than UA).
And Manual of the Planes, but I'd say it's still "core"... The core "base" rules, the core "psionics" rules, the core "planar" rules, the core "post-20th Level" rules, etc. The most seperation these rules really have is a prefix at the beginning of the file name; otherwise, all of these rules are handled under the same line in Section 15.Ranger REG said:It's kinda hard to consider the SRD as the "core" when they've already added material from the Epic-Level Handbook (above and beyond the rules from 3.5e core rulebooks) and Psionic's Handbook (with XPsiHB material to follow).
True. Including UA into the SRD would bring M&M and Swords of Our Fathers (and the Modern SRD!) into the Section 15 of every derivitive work thereafter, regardless of whether any of these options are used within the product.Why don't they release it as a copyrighted book? Well, some of the variant rules are already OGC derived from third-party sources (e.g., Injury System is derivative of Damage Saving Throw System from Mutants & Masterminds).
And insanity!As for being useless, to each his or her own. Not all D&D games are alike. But for third-party publishers, they can finally take advantage of some of the mechanics that were copyrighted and off-limit (unless you get permission like AEG did), like the VP/WP system.