Nellisir
Hero
Wasgo said:Plus he's right...people are treating this book differently because it's Wizards of the Coast. One could easily take the books made by the Game Mechanics, By Green Ronin, by Guardians of Order, by FFG, and everyone else and post almost the whole book on the web. With other companies, there is an acceptance this would be hurting them, but just because it's WotC, no one cares.
No one has done a book like Unearthed Arcana. Period. I'm using alot of OGC in my campaign setting, and the most influential book by far is UA, simply because of its scope. I'm still not sure why WotC so often manages to scoop the rest of the industry, or why, in this OGL era, they continue to set the bar for creativity and ingenuity(and I don't think it's just money, though it may be the larger pool of designers they can afford).
UA is the first book I've seen that really sets out a large number of optional rule-inserts without advocating a specific goal. There's stuff in UA for rules-heavy and rules-light, roleplayers and rollplayers, PC, NPCs, and DMs.
The closest thing to it yet may be the Advanced books coming from Sword & Sorcery and Green Ronin.
As for D&D 4.0 -- I wouldn't dare predict what WotC will do. Cease supporting the OGL (they CAN'T cancel it), and someone else will publish the SRD, plus character generation & stuff, inside of 6 months. Probably multiple somebodies. They also lose the free support products published by all the smaller publishers, putting the onus back on them to support their game line with adventures and the less profitable supplements they've so effectively farmed out now. If they did abandon the OGL, I strongly suspect they'd create a similar but more restrictive license combining the OGL and the d20 marketted specifically towards larger publishers, probably for a monetary payment. All I know for sure is, I wouldn't be buying it.
Wandering off topic,
Nell.