And realistically, if you want to do Eldritch Blast spam, just take 2 levels of warlock and then build out the rest with bard or sorcerer. You'll have EB spam plus a stronger chassis.This is a pretty common grievance with the Warlock, but honestly, if you find the Eldritch Blast spam boring, then don’t build an Eldritch Blast warlock. There are so many other viable ways to play a warlock, if you think the class is nothing but blasting, you’re not looking hard enough. Also, if Eldritch Blast spam warlock is boring, what does that say about Fighters?
Warlocks can be one of the best classes, or one of the worst. It depends almost entirely on whether you get the expected number of short rests or not. No other class is so dependent on the short rest mechanic, although monks come close.
If you get at least 2 short rests per long rest, warlocks are both powerful and fun. If you don't, they are both underpowered and dull.
Yes, it is.
This was exactly the path I was going for one of my next two characters in our next campaign. Two levels of warlock and then sorcerer for the rest of it... with maybe a dip into rogue for a level or two...And realistically, if you want to do Eldritch Blast spam, just take 2 levels of warlock and then build out the rest with bard or sorcerer. You'll have EB spam plus a stronger chassis.
Don't go full warlock unless you're going to take advantage of the auto-scaling spells or have several invocations you want to use heavily.
It’s worry talking to the DM about. The warlock is balanced around the assumption of the 6-encounter, two short rest adventuring day, which means they should be able to use about one non-cantrip spell per encounter (until higher levels). If you’re thinking of playing a Warlock and you know your DM doesn’t design their adventures that way, ask if you can change it to one spell slot that recovers with a 10-minute ritual, or 6 spell slots per day.Warlocks are the single most swingy in effectiveness, the more short rests the better the get.
Must be an interesting campaign setting that everyone automatically hates the fey and celestial warlocks.Based upon the reactions warlocks get when they interact with people in town and they discover the warlocks are devil worshippers, have evil talking weapons or speak to great old ones in their head... not even close.![]()
Well, smart warlocks make sure to take off the "I'M A WARLOCK" sign around their neck before entering towns.Must be an interesting campaign setting that everyone automatically hates the fey and celestial warlocks.
Another option is to switch to having short rests take 5 minutes, but you're only allowed two per long rest. That's what I do in my campaigns these days, and it works very nicely.It’s worry talking to the DM about. The warlock is balanced around the assumption of the 6-encounter, two short rest adventuring day, which means they should be able to use about one non-cantrip spell per encounter (until higher levels). If you’re thinking of playing a Warlock and you know your DM doesn’t design their adventures that way, ask if you can change it to one spell slot that recovers with a 10-minute ritual, or 6 spell slots per day.
That’s another good option.Another option is to switch to having short rests take 5 minutes, but you're only allowed two per long rest. That's what I do in my campaigns these days, and it works very nicely.