Is there a "bastard" flail?

Zzyzx

First Post
I'm mulling over the idea of a hard-hitting flail-and-board (NPC) fighter, but want something bigger than a small flail (one-handed weapon, 1d8). The large flail is two-handed but 1d10.

Is there any weapon that does for flails what the bastard sword does for swords (melee two-handed, exotic one-handed)?
 

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How much damage would it do, 1d9?

Just use a small flail. That does as much damage as a battleaxe or longsword. Add Weapon Spec if you want to do more damage.

Or you could get Monkey Grip, pick up a Large small flail from somewhere, and do 2d6 at a -2 attack penalty.
 

hong said:
How much damage would it do, 1d9?

Just use a small flail. That does as much damage as a battleaxe or longsword. Add Weapon Spec if you want to do more damage.

Or you could get Monkey Grip, pick up a Large small flail from somewhere, and do 2d6 at a -2 attack penalty.

Emphasis mine. Honestly; the phrases we come up with.:)
 


hong said:
How much damage would it do, 1d9?

I think about the only thing that fits between the two that is an improvement would be 2d4. You could also use 4d2 but that would be completely outside the standard.

Hong said:
Just use a small flail. That does as much damage as a battleaxe or longsword. Add Weapon Spec if you want to do more damage.

I'd make the bastard flail with an increased critical threat range.


So you get an exotic weapon, that can trip, that does 2d4 and threats on 18-20 = Bastard Flail...but that would be house rules.
 

hong said:
How much damage would it do, 1d9?

Just use a small flail. That does as much damage as a battleaxe or longsword. Add Weapon Spec if you want to do more damage.

I was just wondering because I wanted a weapon a little more intimidating than something that does the same damage as a "normal" longsword. Big, scary villains should use big, scary weapons, or something to that effect. I think that I may just have it be an especially big flail that looks intimidating but stats out the same as a regular flail. Fluff has to be good for something.
 

Zzyzx said:
I was just wondering because I wanted a weapon a little more intimidating than something that does the same damage as a "normal" longsword. Big, scary villains should use big, scary weapons, or something to that effect. I think that I may just have it be an especially big flail that looks intimidating but stats out the same as a regular flail. Fluff has to be good for something.
Go the Monkey Grip route then. It'll be a scarily big weapon, even if it's not mechanically the optimal solution.
 

Zzyzx said:
I was just wondering because I wanted a weapon a little more intimidating than something that does the same damage as a "normal" longsword. Big, scary villains should use big, scary weapons, or something to that effect. I think that I may just have it be an especially big flail that looks intimidating but stats out the same as a regular flail. Fluff has to be good for something.
Or you could create a "bastard flail" that deals 1d10 damage, but doesn't have the increased threat range of a heavy flail.
 


I saw a bastard flail the other day. I asked him about it, and he explained that mommy flail and daddy flail objected strongly to established religion trying to constrain their sexual freedom through marraige. Damn hippy-flails...
 

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