Ahh. I check the blog posts there, but haven't delved into their forums. Is the settlement an agree to disagree thing, or are most people now in favor of the new rules?Check out the forums for Onyx Path (the people currently contracted to produce WoD books). It's mostly settled now, but it comes up.
Ruin Explorer said:Where are you getting "Abnegation vs. Expression" from? I can't find definitions which seem to match up with the way you're using them. Is this some Forgist or academic thing?
Ahh. I check the blog posts there, but haven't delved into their forums. Is the settlement an agree to disagree thing, or are most people now in favor of the new rules?
Huh. Well, hopefully that stuff gets sorted out by the time Fallen World Chronicle comes out, since that's the one I really care about. But I trust Dave Brookshaw, that guy's awesome.Actually, I think both sides are frustrated; God Machine-supporters are frustrated by the stuff that didn't get converted to God Machine rules but are still necessary to run elements of the game and God Machine-opposers are frustrated that the new material is being printed post-God Machine. It doesn't help that some things, such as Mummy, are entirely pre-God Machine while ones like Demon are entirely post-God Machine.
So, overall, it seems everyone has stopped fighting because everyone agrees the system isn't working as is.
For the nth time, there are martial powers that aren't strictly 'physical,' so there is no implicit presentation of these 'deep reserves' as purely-physical, nor am I trying to define them as purely-non-physical. The PH1 /does/ explain how characters relate to their limited-use abilities, source-by-source, via said exhaustion-of-deep-reserves rationale. That makes it associative. To make it dissociative, you resort to a fallacious appeal to realism, and add restrictive language to the explanation that is neither present nor implied.Incorrect. Martial powers in 4E are presented as dissociated mechanics, because their encounter and daily powers are explained as "deep reserves," without that explaining how their usage translates into an in-character understanding, due to the fact that these are implicitly presented as physical reserves, and that's not how exhausting physical reservoirs of effort function.
Realism is not a valid criterion for a fantasy game. Realism denies magic, monsters, fantasy races, superhuman feats of heroism - the entire genre. Realistically, a humanoid giant couldn't support it's own weight, a dragon couldn't fly (let alone breathe fire), 6" tall winged humanoids couldn't be sentient, amoebas the size of buicks would just deliquesce, warriors in battle don't know when they're 'down to 3hps,' and people who claim to 'cast spells' are either professing an article of religious faith, lunatics or charlatans.On the contrary, you're the one who's decided that "deep reserves" are not physical, in an attempt to get away from the limitations of realism, which has necessarily undercut your argument (despite my telling you repeatedly that if you want to just say that they're some sort of non-natural power, that solves the entire problem).
For the nth time, there are martial powers that aren't strictly 'physical,' so there is no implicit presentation of these 'deep reserves' as purely-physical, nor am I trying to define them as purely-non-physical. The PH1 /does/ explain how characters relate to their limited-use abilities, source-by-source, via said exhaustion-of-deep-reserves rationale. That makes it associative. To make it dissociative, you resort to a fallacious appeal to realism, and add restrictive language to the explanation that is neither present nor implied.
Tony Vargas said:Realism is not a valid criterion for a fantasy game. Realism denies magic, monsters, fantasy races, superhuman feats of heroism - the entire genre.
Tony Vargas said:Realistically, a humanoid giant couldn't support it's own weight, a dragon couldn't fly (let alone breathe fire), 6" tall winged humanoids couldn't be sentient, amoebas the size of buicks would just deliquesce, warriors in battle don't know when they're 'down to 3hps,' and people who claim to 'cast spells' are either professing an article of religious faith, lunatics or charlatans.
Realistically.
I can't speak for anybody else, but that seems totally accurate to my experiences with athletic performance. Otherwise, I'd never miss a shot. So, the only way to judge your performance is statistically. Which is why the whole probability thing shows up.You're misunderstanding - it's not that he has knowledge of his probability of success, it's that he has knowledge of how well he's performing the ability compared to how well he has in the immediate past. He knows that his attempt is not being made as well as it just was; he just doesn't know why.
I can't speak for anybody else, but that seems totally accurate to my experiences with athletic performance. Otherwise, I'd never miss a shot. So, the only way to judge your performance is statistically. Which is why the whole probability thing shows up.
You always know a thread has disintegrated when people are quoting others by the sentence.So you think that dragons, elves, and wizards have real-world analogues that they can be compared to? You might want to see someone about that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.