Alzrius
The EN World kitten
You always know a thread has disintegrated when people are quoting others by the sentence.
I'm sure I have no idea what you mean.

You always know a thread has disintegrated when people are quoting others by the sentence.
Sounds like what in common parlance is called 'escapism' or 'escapist entertainment.' About right?The first is Abnegation, the fun that comes from losing yourself in fantasy and getting away from the Real World.
I've heard this argument before, and it doesn't hold water for me, because it blows a very small aspect of TTRPG rules out of all possible proportion.It could follow that those who seek this goal are especially sensitive to "dissociative" or "metagame" methods -- things that don't flow from the character's viewpoint as the character is being played. It wrecks their fun because it stops them from losing themselves in the character.
As in 'artistic expression,' I take it?The second is Expression, the fun that comes from making something up and having others delight in it.
Maybe. There are a lot of ways to express yourself in an RPG. If you're playing a pre-gen, it might be through interpreting the character like an actor given a role in a play. The amount of customization doesn't matter.It could follow that those who seek this goal would be especially enthusiastic about methods that enable narrative control or that allow greater character variety and customization Similarly, they would have their fun wrecked by things that take that control and customization away.
Given that, it's surprising TTRPGs aren't more popular.Games deliver on mutliple aesthetics, typically, especially successful ones.
Absolutely.And all of this just reinforces my mantra that 5e should be as accepting and accommodating as it can be.![]()
Isn't this just a matter of scope? I mean, a written story contains bits that are within a character's agency (for lack of a better word) as well as those bits without. The author is still "storytelling" whether the sentence he's writing is in that scope or not. In this way, "roleplaying" is a subset of "storytelling", I would think.It is exactly the definition I've been using.
And I still completely stick to the point that "story telling" defined as having powers outside those of the character is different than "roleplaying" defined as "having exactly the powers of the character".
I abandon nothing here.
Sounds like what in common parlance is called 'escapism' or 'escapist entertainment.' About right?
I've heard this argument before, and it doesn't hold water for me, because it blows a very small aspect of TTRPG rules out of all possible proportion.
The issue is that the gulf between player and character in a TTRPG is already so vast, that the ability to overcome that gap and achieve immersion cannot possibly be consistently, irretrievably foiled by something as obscure and trivial as a 'dissociated mechanic.' I mean, if you're trying to get under the exoskeleton of your Thri-Kreen character in Dark Sun - to achieve 'immersion' in the imagined role of a giant insect slowly cooking to death under the brutal heat of an alien sun - while sitting around a table in an air-conditioned FLGS, sipping cold mountain due, eating twizzlers and rolling dice with your fellow gamer geeks, and you actually /do/ it, you have one kick-ass imagination. And to claim that you /cant/ do so if your ability to unleash a flurry of claw attacks is 1/encounter instead of not existing at all, is more than a little implausible. It's like the suspension of an ATV being wrecked because, between off-roading over huge rocks, it hit a small pothole on a short stretch of paved road.
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The issue is that the gulf between player and character in a TTRPG is already so vast, that the ability to overcome that gap and achieve immersion cannot possibly be consistently, irretrievably foiled by something as obscure and trivial as a 'dissociated mechanic.' I mean, if you're trying to get under the exoskeleton of your Thri-Kreen character in Dark Sun - to achieve 'immersion' in the imagined role of a giant insect slowly cooking to death under the brutal heat of an alien sun - while sitting around a table in an air-conditioned FLGS, sipping cold mountain due, . . .
That's an interesting way of putting it. Yes, i would consider the extraordinary exploits of a hero in a fantasy story to be among that story's fantastic elements. While, say, the abilities of the simple peasant folk he's protecting from the dragon, or the slaves he frees from a band of deurgar might be quite mundane (or might not be, if say, one of the peasants was a ritual caster or one of the slaves a gnome).This only applies if you take an all-or-nothing approach to aspects of realism in fantasy. You don't seem to understand that you can presume realistic explanations for things that have real-world analogues and are otherwise not redefined, while fantastic elements sit right alongside them.
I am not aware of any mechanics in any edition of D&D that would provide the kind of feedback you are suggesting the characters are aware. Other than random noise from the narration of the performance, there is no way to know whether a given attempt (attack, check, etc.) was performed with good form or bad.In the course of an "encounter" or a single day, it's pretty easy for you to tell when you've made a shot with great form, and when you've flubbed it before the ball has even left your hands.
That's separate from the issues of success, of course. You can make a shot with great form that still misses, the same way that you can make one with terrible form that still makes it in the basket - that's because the target number isn't always the same, and your modifiers will vary, etc. But you'll still be able to tell when you've screwed up the attempt in and of itself.
I've never said anyone is wrong about how they feel. I just point out when the things they say about the object of those feelings are false (ok, or even just misleading or slanted) or the rationalizations they use to justify those feelings are invalid (ok, or suggestive of a less savory agenda). (And, I'm not saying I've done so in the case of any particular poster, here, I'm speaking broadly of the edition war, and I don't want anyone to feel attacked or insulted.) Or express my own feelings and my own reasons for them (and of course, get told that I don't know how to play the game, or am some kind of a wuss for holding such opinions). :shrug:It most certainly can for me. Please stop saying I'm wrong about how I feel.
It's academic.
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And all of this just reinforces my mantra that 5e should be as accepting and accommodating as it can be.![]()