D&D 4E Is there a compiled Broken 4e Bits?

If I were to houserule, I would do:

* Guileful Switch (Warlord utility 6) to a Daily and keep as is.
* Rain of Blows (Fighter attack 3) 2 attacks at [W]+Str with a 3rd [W] attack if meet the requirements.
* Touch of the Unicorn (Swordmage utility 6) heals only when the target is bloodied.
* Powers that allow multiple attacks (various) cut down on the number of attacks or make sure that bonus to damage applies to the entire attack as a whole, instead of each individual attack.
 
Last edited:

log in or register to remove this ad

Much like battlerager is a flawed design when you consider melee-only minions, so too is Unicorn's Touch flawed design when you consider that you're not supposed to have unlimited surgeless healing.

That said, you'll note that whoever it was also said to just use it as written for now, since it's not like it's going to really break the game. It just means that in many scenarios you don't have to worry about lack of surges as a serious threat.

I wouldn't be surprised if it's changed to only heal bloodied targets, or to give temp hp, or something similar instead. But I doubt it's on anyone's "hurry and fix" list.
 

Righteous Rage of Tempus: Minor action: All of your melee attacks crit on an 18-20 until the beginning of your next turn.

Fwiw, this is really very weak. Remember, it's a feat cost and a channel divinity cost, and competing directly with 'add Str to damage' or 'add +1 to attack' already on the character. It'd probably be better to take a cue from the Aumanator CD and make it just add a die of damage, rather than being based on critting at all.
 

That said, you'll note that whoever it was also said to just use it as written for now, since it's not like it's going to really break the game. It just means that in many scenarios you don't have to worry about lack of surges as a serious threat.

Totally agree. I just get annoyed when I see inconsistency in game design :)
 

Fwiw, this is really very weak. Remember, it's a feat cost and a channel divinity cost, and competing directly with 'add Str to damage' or 'add +1 to attack' already on the character. It'd probably be better to take a cue from the Aumanator CD and make it just add a die of damage, rather than being based on critting at all.

I really don't think an 18-20 crit range is "weak". I'm comparing it to other CD divinity feats, not the general class of feats out there.

Besides, I don't know if I want to see half orcs adding +2[W] damage every encounter (using your fix and their racial ability).

I might consider making it last until the end of your next turn instead of the beginning.
 
Last edited:

I really don't think an 18-20 crit range is "weak". I'm comparing it to other CD divinity feats, not the general class of feats out there.

Besides, I don't know if I want to see half orcs adding +2[W] damage every encounter (using your fix and their racial ability).

I might consider making it last until the end of your next turn instead of the beginning.

+6.5 dmg 1/encounter isn't that strong. Its not bad, but its not great, and you give up any other channel divinity at the same time AND a feat.

Consider that with a 18 base starting strength divine strength is +4 already and will be about even by early paragon

18-20 crit range adds, lets say to a waraxe, on a 3[W] attack with a +3 vicious weapon and deadly axe, a total of

[36-19.5 +32.5] x .1 = 4.9. Actually less than the bonus provided by an early paragon divine strength.

Consider the strengh of Berronar's Salve[situational healing] or Silvanus[free bonus healing]. Or Glittergolds Gambit[lets people reroll attacks!] or Oghma's recall[+10 to pretty much all out of combat knowledge checks] or Armor of Bahamut[turns a crit into a normal hit, great when you have over zealous wizards et all] or Melora's tide[free healing up to bloodied with no surge penalty outside of combat and free regeneration in combat]

Frankly it just needs to be set as a daily instead of an encounter. You can still only use one CD per encounter, but its definitely daily power strength
 

Well, even as a daily it's still probably not a good idea to just make something an auto-crit. It's too swingy, removes an aspect of the game from the equation, etc.
 

Well, even as a daily it's still probably not a good idea to just make something an auto-crit. It's too swingy, removes an aspect of the game from the equation, etc.
Auto-crits are already in the game [PHB1 Cleric Pargaon Divine Oracle lv 11 encounter(std action, but works on any hit you or your allies land)] i don't think its that bad as a daily
 

Citing something else that's bad isn't generally good support for keeping a bad thing.

And a standard action is a _lot_ different from a minor action :) I don't think RRoT would make the list if it were a standard action.
 

Much like battlerager is a flawed design when you consider melee-only minions

Well that is an argument for minions to be more realistic, missile weapons are extremely common in the real world ;), and from the heroes perspective if I recall every one of company of the ring had one... Bilbo was a gifted stone thrower.

With regards to the Unicorns touch.

The only when the target is bloodied idea to limit the unicorns touch might be doable because it connects to other healing already in the game which doesnt cost healing surges ... though the unicorns blessing was a unicorn magic regeneration I made up that "only worked when you weren't bloodied". You cant be demoralized and connect to the unicorn ;)

Do people complain an Eladrin can teleport every 5 minutes or so.. or do they abstract in between encounters or figure it doesn't matter that a company of Eladrin can travel through otherwise unpassable mountain areas by teleporting from cliff to cliff... Eladrin are the worlds best explorers.

If I thought an encounter power was overly used overly powerful when used outside of encounter... a general restriction could cover it.
During an encounter spirits rise and energy with it... saying encounter powers can only be used once an hour outside of an encounter... Would that restrict too many things?

If unicorns touch qualifies as broken then the game must be awefully close to completely not broken so we are reducing the standard of what it means to be broken.
 

Remove ads

Top