log in or register to remove this ad

 

Is there a database or listing of core/base classes?

Mirth

First Post
Does anyone have a listing of what core/base classes are offered in all of the d20 products? I know dreamthief has a database for the prestige classes, but I was wondering if the same kind of thing had been done for the non-prestige ones...

If not, should we start one here in this thread? I'll suggest a few:

From WotC's Oriental Adventures:
Samurai
Shaman
Shugenja
Sohei
Wu Jen

From WotC's Psionics Handbook:
Psion
Psychic Warrior

From FFG's Midnight:
Channeler
Defender
Legate
Wildlander

From FFG's Dragonstar: Starfarer's Handbook:
Mechanist
Pilot

From GR's Book of the Righteous:
Holy Warrior

Not sure if this sort of thing should include classes from Star Wars, Spycraft, d20 Modern etc. I'm interested in those, but others may not be.

Thoughts? Input?

Jay
 
Last edited:

log in or register to remove this ad

Mirth

First Post
Whoops! I forgot one...

From WotC's Dungeon Master's Guide:
Witch

And another question: Should we include variant versions of core PHB classes like those in Malhavoc's Book of Eldritch Might?
 
Last edited:


Mirth

First Post
Thanks EK :)

That adds several classes from Wheel Of Time that I was unaware of as well as some variant classes from Ravenloft, the NPC classes from the DMG, and the Troubadour from Emerald Sage 1 (neither of which I'd heard of before).

Anybody have any others? Something I may have missed.

I thought about Ken Hood's Bushfighter, but I'm not sure if I want to get into net-developed classes because the quality varies so much (although all of Ken's stuff is great).

If anyone can add anything else to this, please do, because although I feel that prestige classes have been done to death, I think that core classes have been underused as a resource.

TIA,

Jay
 

infax

First Post
Mongoose classes

Well, Mongoose publishing recently started a new series of theirs (the "Power Claases" books) dedicated to creating new base classes.
Knowing how prolific these guys are, we can expect that list to grow fast!

From MGP Power Classes:
Assassin
Gladiator
Exorcist
Noble
Knight
Artificer
Hedge Wizard
Explorer
Fool
Alchemist
Pirate
Cabalist
 

infax

First Post
Tons of Mages

Also, AEG has a nice book called Magic, which details 14 magical styles, each one with its own base class (and a PrC to boot). (In addition to Mongoose, AEG also seems to be dealing with a ton new classes. It seems in there Swashbuckling Adventures book, which I don't have, there are some more classes)
And forget the soon-to-come Warcraft RPG, which isn't even out yet and has already presented a class: the Scout.

From AEG's Magic:
Chronomancer
Elementalist
Totemist
Flesh Mage
Mage Smith
Adept of the Awakened Eye
Number Magician
Runewright
Shadow Mage
Tinker
Thaumaturge
Theurgist
Witch
 

infax

First Post
Variants and web classes

For what is worth it, I wholehartedly agree with you on classes taken from the web: quality varies too much to be worth including.
And as for Monte Cook's variants, I would, personally, include them as I really liked most of his takes on classes.
Anyways, his Arcana Unearthed is scheduled to be released soon with 11 (if I'm not mistaken) new classes.
 


Mirth

First Post
infax: Thanks for the info and input! Have you played or played with or DMed any of these classes? Do any of them stand out any better than the others, any worse? Does anyone else reading this thread have practical experience with these core classes? I would agree with Monte's variants too, but I wonder how many of the other variants (like those from OA) are different enough to warrant adding to a list?

Chun-tzu: That list is great! Just the thing I was looking for. How often does it get updated? I noticed that the last update was in April, which would account for why the classes from FFG's Midnght are not included.

Thanks for the info everyone! I think the Netbook of Classes' list looks pretty comprehensive. Feel free to check it over and add any classes that you think are missing to this thread, however. Now I just need some feedback. Anyone want to speak up for a new core class that they just LOOOOOOVE? Or one they HAAAATE?

These boards are simply beautiful,

Jay
 

jmucchiello

Adventurer
mirthcard said:
And another question: Should we include variant versions of core PHB classes like those in Malhavoc's Book of Eldritch Might?
Monte's classes are not variants on core classes. They are fully and independently developed classes.

I'd be curious how many of these classes are OGC.
 

Mirth

First Post
jmucchiello said:
Monte's classes are not variants on core classes. They are fully and independently developed classes.

I'd be curious how many of these classes are OGC.

You're talking about the classes from Arcana Unearthed, I think, Joe. I was referring to the variants that Monte has presented in his Books of Eldritch Might I & II, as well as the variant ranger he has on his website. But my wording in that reply was confusing :) Edit: Upon re-reading your post, perhaps I'm the one who is confused. I was under the impression that the classes MC presented in the BOEMs were variants. Am I wrong about this?

Also, I didn't think we needed to be concerned about OGC if all we're doing is adding the name of the class to the list of available core classes. I'm not looking for any rules information, I can find that out on my own. All I was looking for was a list of which ones were out and where they could be found.

Thanks for the reply, Joe, and I hope that clears things up. Edit: Or maybe you can clear it up for me :D

Jay
 
Last edited:

maransreth

Explorer
If you know of any core or prestige classes that appear in any d20 product that does not appear in the class list, please send the information along to Becky in the email address provided.
Please ensure that you give the page number as well as the product it is from. This does not have to be restricted to just print products, but can include pdfs as well. Then hopefully we can make it THE COMPLETE list as we aim for.

Duane
 

infax

First Post
To be honest, I own more books than I can manage to read. In special for the Mongoose base classes, I mostly picked up the names from their webpage. I skimmed the Knight book from a friend and found it was really more into flavor than in seeking for a new and interesting take on mechanics.

As for elaborating on base classes I like or hate, I thing any take on that would quickly evolve to a debate on what *constitutes* a base class. So that would be my question: What is expected of a base class?

I know this is bound to generate endless discussion, so I would just remind people that each one has a different gaming style and no set of rules is bound to be TRUELY universal.

A strong disagreement I have with the PHB is that some classes are so flavorful - and flavor dependent - as the paladin, the druid and the ranger and other classes are so dry and generic, like the fighter, the rogue and the wizard. Mostly I like all those classes, but don't find they mix well in the same gaming groups.
 

Mirth

First Post
infax,

I agree with your outlook. I suppose I was more interested in whether you had actually played in a game where one of these core classes had been used (either by yourself or someone else) and what your thoughts were. Because I play a TON of PbP games here on ENWorld, I'm interested in the variety that core classes provide. Many games start at 1st level and in the PbP world you hardly ever make it far enough to gain a prestige class. So if I ever decide to run a PbP homebrew game, I'd like to have a wide array of character options for the prospective players.

Thanks to everyone for their input. This thread has helped me greatly.

Jay
 

infax

First Post
I DMed a couple of games in which players I had players with Monte's Alt. Ranger, I played Monte's Alt. Sorcerer myself and created one of his Bards as an NPC allied to the group.

I had complains from some players that the Alt. Ranger was too powerful, but that same player stated that with a D8 hit dice the class was worthless. Mostly, people that used the Ranger greatly enjoyed the experience and the flexibility. I had a great time with the Sorcerer and little trouble with the modified spell list (although it was a little harder to fit spells from origins different than the PHB in it).

The Alt. Bard however, I felt was really underpowered in my gaming group. The NPC only stayed for the first few levels (2-4th if I'm not mistaken), but I really didn't feel the spells and other abilities allowed the character to stand up to an good place in the group. Although the character lent a good hand to the remainder of the party on a couple of occasions, she had quickly to fade out of battle or be rescued.

Most of the other classes I never saw in a game.
 

Advertisement2

Advertisement4

Top