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D&D 3E/3.5 Is there a Parry in 3.5?

Ascii King said:
I'm sorry, but I don't know what NWN or RttTOEE is.
Two computer games based on the DnD 3.X Rules Set, Neverwinter Nights and Return to the Temple of Elemental Evil. Both are horribly trashy and I don't recommend them. /dodges flames
Ascii King said:
Drunkmoogle, did you get your name from that little creature in the online comic done by that high school kid? What was the name of that comic? It was really good.
Off Topic:
I don't know what you're talking about, and am a little curious myself of this comic. A Moogle is a Cute Little Furry Thing that every successful video game RPG must have; in this case the Final Fantasy series. A pic of one is my Avatar. I tagged "drunk" on there for a screenname I use when I'm online or fragging at the local Internet Cafe. After all, isn't it hilarious when you imagine one of these guys drunk, aiming a rocket launcher at you? In fact, I think more people know me as Drunkmoogle (or Droogle :\ ), even in person.

Note to Self: Google Drunkmoogle
 
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Dragon Magazine from about 2 years ago...Swashbuckling was the theme, had some great rules for parrying. Essentially, you give up your attack of opportunity and make an opposed roll vs. the enemy attack. The Dragon article said you have to exceed the total roll he made to hit you; I simply say that if your opposed roll (using your full attack bonus) equals or exceeds your opponent's attack roll, you've parried it.

We've actually used this rule for over 10 years. Works for us.
 
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dungeonmastercal said:
Essentially, you give up your attack of opportunity and make an opposed roll vs. the enemy attack. The Dragon article said you have to exceed the total roll he made to hit you; I simply say that if your opposed roll (using your full attack bonus) equals or exceeds your opponent's attack roll, you've parried it.

All this costs you is an attack of opportunity?

I'd allow this with a Readied action, but not for a cost that could easily be "nothing."
 

Ascii King said:
Jeff, the Emporer would never be so foolish as to trust his life to a simple +2 bonus to AC. He knew that vader would block the shot.

Did he know Vader was going to throw him down the Death Star's central shaft?

In any event, you're mixing your genres. If that scene had occurred in D&D, Luke's blow could not possibly have killed the Emperor. He'd have too many HPs!

D&D is a very abstract system. That is both a strength and a weakness. In the D&D system, "interfering with an attack made at another character" is exactly what "Aid Another (give +2 to AC)" is intended to represent.
 

I just can't agree with that. In the first response to this post, Diamondew said

AC and HP are meant to represent, rolling with the blows/dodging/parrying attacks.

If that's true then why doesn't my AC go up when my Base attack goes up? In 2E a great swordsman could defend himself against a poor one all day and never get hit regardless of whether he was wearing armour or not. This is how it would be in real life, too. A great swordsman could stand there and block every shot you threw at them. In 3E, how good you are at defending yourself is strictly a matter of how much armour you have and how high your Dex is. How good you are with your weapon doesn't enter into the equation.

Aid Another is a poor representation of this. Sunder is close only if it prevents the other characters attack even if there isn't enough damage done to destroy the weapon.

Parry was an excellent option in the old days. Give up an attack to block their attack. If you had two attacks per round and the other guy had one AND you were a better swordsman, you would never get hurt. You use one attack to parry and the other to attack. That's why you wouldn't go up against a much better fighter.

I think you hit it on the head, Jeff when you pointed out the Attack of Opportunity issue. Parry would unbalance the game if it was allowed to be used during an AoO. A fighter wouldn't even need more attacks than their opponent to block every shot. They must have done away with Parry for that reason. It's sad though. They could have just said that Parry has to be used in place of one of your normal attacks and is used instead of an attack of opportunity if one presents itself.

Also, the Emporer not knowing that Vader would toss him down the shaft was the point of the whole movie. No one at all except Luke ever believed that Vader would be able to free himself from the Emporer's power. That one turning point is what the whole set of movies is about.
 


Ascii King said:
In 2nd Edition, you could block someones attack with your weapon if you made a successful attack against them. In effect, you are attacking their sword with your sword so that their sword can't hit it's target. Is there anything like this in 3E?
AFAIK, the 2nd edition core rules (PHB, DMG, & MM) does not contain any parry rules. I do know that the Complete Fighter's Handbook does contain such rules.

For 3e, no official rules -- core or otherwise -- from WotC. It is assumed you are actively making offensive and defensive manuevers in combat. In fact, that assumption is the same for all editions of (A)D&D. It can be argued that Combat Expertise (or Expertise in 3e), Fighting Defensively, or a combination of the two are actively emphasizing defensive blocking and parrying over any offensive manuevers.

Alternately, one of the Dragon magazine issues (#301) contain a parry rules that uses your AoO/Combat Reflexes.
 

I'd allow a readied action, opposed attack roll.
I would lalow it as well, but the group I play with take turns DM'ing. For this reason they don't allow anything that isn't in the rules.

I've been using parry for as long as I can remember. i just assumed it was in the DMG.
 

I'm trying to bring the exact rule back from memory. I'm hosting a sleepover for my 11 year old son and 6 of his friends tonight... I think it cost an AoO, but I could be mis-remembering it. I'm a little distracted. 0_o
 

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