doctorhook
Legend
Is there a satisfying way to handle player-controlled pets/companions/summoned monsters in combat in a TTRPG?
"Pets" (as I will call them in this conversation, for the sake of brevity) seem like a persistent problem area in D&D. If pets are treated as additional participants, then the player in control of them gets more actions and more turn-time at the table; it makes sense from an action-economy perspective, but it can seriously slow down a game if multiple pets are in play. On the other hand, the mind boggles if (ostensibly independent) pets are unable to act without the "owner" expending an action; this approach is more fair, but it's ridiculous to imagine a pet attack dog that needs to be told to keep biting the bad guy every round.
Has any game included an ideal way to handle pets in combat? If so, what way was that, and why was it ideal?
"Pets" (as I will call them in this conversation, for the sake of brevity) seem like a persistent problem area in D&D. If pets are treated as additional participants, then the player in control of them gets more actions and more turn-time at the table; it makes sense from an action-economy perspective, but it can seriously slow down a game if multiple pets are in play. On the other hand, the mind boggles if (ostensibly independent) pets are unable to act without the "owner" expending an action; this approach is more fair, but it's ridiculous to imagine a pet attack dog that needs to be told to keep biting the bad guy every round.
Has any game included an ideal way to handle pets in combat? If so, what way was that, and why was it ideal?