CapnZapp
Legend
Sure. One thing though...That's an extremely common misconception in the 3.5 CharOp community that isn't quite true. The "Big 6" are certainly the most efficient way to spend your gold on items, but they aren't necessary. Allowing the PCs to fill up their slots with the Big 6 is actually a big contributor to allowing the PCs to punch well above their weight class in terms of CR. A Tier 3 party without Big 6 items actually will see pretty good results from the CR system, in terms of matching challenges to the level of the party.
I absolutely refuse to allow this discussion from equating "a functional magic item economy" with "expected gear per level".
5th Edition DOES NOT expect any magic items, period.
The only thing that changes if it offered a well-designed magic item economy is that now gold can be spent on gaining magic items.
Nobody in my group is interested in discussing downtime, or starting guilds, or building wizard towers. When one adventure is finished, it's time for the next one. To be useful, gold needs to buy stuff used on adventures. And that means gear. And good gear is magical in this game.
"Gaining magic items" doesn't change - since this something the DM otherwise would control directly through the distribution of loot.
The game does not change - it still does not expect items. Magic items are still in a supplement, not the core game.
You can still play a magic item less campaign - just don't hand out enough gold to buy the good stuff.
Or even simpler: don't buy the supplement!
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